Page summary

https://it.wikipedia.org/wiki/Facebook

Tested 2026-06-24 00:02:50 using Chrome 149.0.7827.53 (runtime settings)

SummaryWaterfall MetricsVideoFilmstrip CoachPageXrayCPU
| Summary | | Download Video | Download Timeline Log | Download HAR | Download Console Logs | 

Summary

LCP1.192 s
CLS0.202
Coach83
Loading & responsiveness (median)
TTFB
404 ms
First Paint
856 ms
Fully Loaded
8.233 s
Total Blocking Time
1.186 s
Max Potential FID
280 ms
Page weight & requests
Total transfer size
862.5 KB
Requests
37
CPU
CPU long tasks
17
CPU longest task duration
296 ms
CPU last long task at
3.929 s
Visual progress
First Visual Change
867 ms
Speed Index
2.236 s
Visual Complete 85%
3.667 s
Visual Complete 99%
3.667 s
Last Visual Change
4.033 s
Screenshot of run 3

Timings Summary

Metricminmedianmeanmax
Visual Metrics
FirstVisualChange833 ms867 ms856 ms867 ms
LastVisualChange4.000 s4.033 s4.022 s4.033 s
SpeedIndex2.229 s2.236 s2.237 s2.246 s
LargestImage3.567 s3.600 s3.589 s3.600 s
Heading3.567 s3.600 s3.589 s3.600 s
LastMeaningfulPaint3.567 s3.600 s3.589 s3.600 s
VisualReadiness3.133 s3.166 s3.166 s3.200 s
VisualComplete853.633 s3.667 s3.667 s3.700 s
VisualComplete953.633 s3.667 s3.667 s3.700 s
VisualComplete993.633 s3.667 s3.667 s3.700 s
Google Web Vitals
Time To First Byte (TTFB)404 ms404 ms404 ms404 ms
Largest Contentful Paint (LCP)1.180 s1.192 s1.221 s1.292 s
Cumulative Layout Shift (CLS)0.20210.20210.20210.2021
More metrics
firstPaint852 ms856 ms855 ms856 ms
loadEventEnd1.807 s1.810 s1.816 s1.831 s
User Timing
mwStartup883 ms884 ms915 ms979 ms
mwCentralNoticeBanner3.453 s3.489 s3.488 s3.523 s
CPU
Total Blocking Time1.142 s1.186 s1.181 s1.215 s
Max Potential FID263 ms280 ms280 ms296 ms
CPU long tasks 15171617
CPU last long task happens at3.924 s3.929 s3.931 s3.941 s
Waterfall | Download HAR | 

Waterfall

Run 3 SpeedIndex median

First paintFCPLCPDOMContentLoadedDOM interactiveLoadRender-blockingRedirectError

Video

Run 3 · median
Download video

Filmstrip

33 frames

Use --filmstrip.showAll to show all filmstrips.

0 s
0.8 sCPU Long Task duration 84 ms
0.9 sFirst Visual Change 833 msFirst Contentful Paint 852 msCPU Long Task duration 53 msmwStartup 883 ms
1.1 sCPU Long Task duration 81 ms
1.2 s
1.3 sCPU Long Task duration 66 msLCP <P> mwDw 1.292 s
1.4 sCPU Long Task duration 121 ms
1.5 s
1.6 sCPU Long Task duration 60 ms
1.7 s
1.8 sCPU Long Task duration 55 msDOM Content Loaded Time 1.781 s
1.9 sPage Load Time 1.810 sCPU Long Task duration 296 ms
2 s
2.1 s
2.2 sCPU Long Task duration 139 ms
2.3 sLayout Shift 0.20209 2.260 s
2.4 sCPU Long Task duration 117 ms
2.5 sCPU Long Task duration 84 ms
2.6 s
2.7 sCPU Long Task duration 202 ms
2.8 s
2.9 s
3 sCPU Long Task duration 56 msCPU Long Task duration 293 ms
3.1 s
3.2 s
3.3 sCPU Long Task duration 147 ms
3.5 s
3.6 smwCentralNoticeBanner 3.523 sCPU Long Task duration 82 msLargest Image 3.600 sHeading 3.600 s
3.7 sVisual Complete 85% 3.700 sVisual Complete 95% 3.700 sVisual Complete 99% 3.700 s
3.8 s
3.9 s
4 sCPU Long Task duration 163 ms
4.1 sLast Visual Change 4.033 s
Performance advice | Best practice advice | Privacy advice | Page info | Technologies | 

Coach

The coach helps you find performance problems on your web page using web performance best practice rules. And gives you advice on privacy and best practices. Tested using Coach-core version 9.2.1.

Performance advice

83
10 warnings2 info
warn(0)Avoid CPU Long TaskslongTasks

The page has 16 CPU long tasks with the total of 2.045 s. The total blocking time is 1.204 s and 1 long task before first contentful paint with total time of 91 ms. However the CPU Long Task is depending on the computer/phones actual CPU speed, so you should measure this on the same type of the device that your user is using. Use Geckoprofiler for Firefox or Chromes tracelog to debug your long tasks.

Long CPU tasks locks the thread. To the user this is commonly visible as a "locked up" page where the browser is unable to respond to user input; this is a major source of bad user experience on the web today. However the CPU Long Task is depending on the computer/phones actual CPU speed, so you should measure this on the same type of the device that your user is using. To debug you should use the Chrome timeline log and drag/drop it into devtools or use Firefox Geckoprofiler.

Offenders
  • unknown
  • unknown
  • self
  • unknown
  • self
  • self
  • self
  • self
  • self
  • self
  • self
  • self
  • self
  • unknown
  • self
  • unknown
warn(0)Serve images in modern formats (AVIF, WebP)modernImageFormats

The page ships 35 images (out of 35) in JPEG/PNG/GIF without a modern alternative. Wrap them in a <picture> with a <source type="image/avif"> or "image/webp" before the legacy <img>, or serve modern formats from your image pipeline directly. AVIF and WebP usually deliver 25–50% smaller files at the same quality.

AVIF and WebP routinely deliver 25–50% smaller files than JPEG and PNG at the same perceived quality, and every browser version still under support understands at least one of them. Ship modern formats either through a <picture> element with <source type="image/avif"> / "image/webp" entries in front of the legacy <img>, or directly from a content-negotiating image pipeline that returns AVIF / WebP when the client accepts it. https://web.dev/articles/serve-images-webp

Offenders
warn(0)Avoid extra requests by setting cache headerscacheHeaders

The page has 13 requests that are missing a cache time. Configure a cache time so the browser doesn't need to download them every time. It will save 327.8 kB the next access.

The easiest way to make your page fast is to avoid doing requests to the server. Setting a cache header on your server response will tell the browser that it doesn't need to download the asset again during the configured cache time! Always try to set a cache time if the content doesn't change for every request.

Offenders
warn(0)Total JavaScript size shouldn't be too bigjavascriptSize

The total JavaScript transfer size is 402.7 kB and the uncompressed size is 1.6 MB. This is totally crazy! There is really room for improvement here.

A lot of JavaScript often means you are downloading more than you need. How complex is the page and what can the user do on the page? Do you use multiple JavaScript frameworks?

Offenders
URLTransferContent
https://it.wikipedia.org/w/load.php?lang=it&modules=startup&only=scripts&raw=1&skin=minerva21.8 KB66.1 KB
https://it.wikipedia.org/w/load.php...ia.org/w/load.php3.4 KB6.8 KB
https://it.wikipedia.org/w/load.php...ia.org/w/load.php9.0 KB25.6 KB
https://it.wikipedia.org/w/load.php...ia.org/w/load.php354.8 KB1.5 MB
https://meta.wikimedia.org/w/index.php...a.org/w/index.php2.7 KB4.1 KB
https://auth.wikimedia.org/metawiki/wiki/Special:CentralAutoLogin/checkLoggedIn...gin/checkLoggedIn1.4 KB254 B
warn(40)Don't scale images in the browseravoidScalingImages

The page has 6 images that are scaled more than 100 pixels. It would be better if those images are sent so the browser don't need to scale them.

It's easy to scale images in the browser and make sure they look good in different devices, however that is bad for performance! Scaling images in the browser takes extra CPU time and will hurt performance on mobile. And the user will download extra kilobytes (sometimes megabytes) of data that could be avoided. Don't do that, make sure you create multiple version of the same image server-side and serve the appropriate one.

Offenders
warn(70)Don't use private headers on static contentprivateAssets

The page has 4 requests with private headers. The main page has a private header. It could be right in some cases where the user can be logged in and served specific content. But if your asset is static it should never be private. Make sure that the assets really should be private and only used by one user. Otherwise, make it cacheable for everyone.

If you set private headers on content, that means that the content are specific for that user. Static content should be able to be cached and used by everyone. Avoid setting the cache header to private.

Offenders
infoAdd decoding="async" to non-critical imagesdecodingAsync
infoLong cache headers is goodcacheHeadersLong

The page has 19 requests that have a shorter cache time than one year (but still a cache time).

Setting a cache header is good. Setting a long cache header (a year) is even better because the asset will stay in the browser cache across visits. For content-hashed URLs (e.g. app.4af2.css) you can safely use Cache-Control: max-age=31536000, immutable. For unversioned URLs that may change, use a revalidating strategy instead.

Offenders
warn(90)Avoid doing redirectsassetsRedirects

The page has 1 redirect. 1 of the redirects are from the base domain, please fix them!

A redirect is one extra step for the user to download the asset. Avoid that if you want to be fast. Redirects are even more of a showstopper on mobile.

Offenders
warn(93)Lazy-load below-the-fold imageslazyLoadingImages

The page has 2 below-the-fold images without loading="lazy". Add loading="lazy" so the browser defers downloading and decoding them until the user scrolls them into view.

Adding loading="lazy" to an <img> tells the browser not to download or decode it until it is close to the viewport. For images that the user may never see (deep in the page, behind a tab, in a footer carousel), this saves bandwidth and main-thread time during initial render. The LCP image and any image in the initial viewport should NOT be lazy-loaded — that delays the first paint. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#loading

Offenders
warn(95)Inline CSS for faster first renderinlineCss

The page has both inline CSS and CSS requests even though it uses a HTTP/2-ish connection. If you have many users on slow connections, it can be better to only inline the CSS. Run your own tests and check the waterfall graph to see what happens.

In the early days of the Internet, inlining CSS was one of the ugliest things you can do. That has changed if you want your page to start rendering fast for your user. Always inline the critical CSS when you use HTTP/1 and HTTP/2 (avoid doing CSS requests that block rendering) and lazy load and cache the rest of the CSS. It is a little more complicated when using HTTP/2. Does your server support HTTP push? Then maybe that can help. Do you have a lot of users on a slow connection and are serving large chunks of HTML? Then it could be better to use the inline technique, becasue some servers always prioritize HTML content over CSS so the user needs to download the HTML first, before the CSS is downloaded.

warn(99)Avoid slowing down the critical rendering pathavoidRenderBlocking

The page has 2 blocking requests and 0 in body parser blocking (0 JavaScript and 2 CSS). There are 1 potentially render blocking requests. You need to verify if it is render blocking: https://it.wikipedia.org/w/load.php?lang=it&modules=startup&only=scripts&raw=1&skin=minerva

The critical rendering path is what the browser needs to do to start rendering the page. Every file requested inside of the head element will postpone the rendering of the page, because the browser need to do the request. Avoid loading JavaScript synchronously inside of the head (you should not need JavaScript to render the page), request files from the same domain as the main document (to avoid DNS lookups) and inline CSS for really fast rendering and a short rendering path.

Offenders

Best practice advice

72
1 error4 info
infoGive every image a textual alternativeimageAltText

The page has 12 images without an alt attribute. Add alt="..." with a description, or alt="" if the image is purely decorative.

Every <img> needs an alt attribute. Use alt="meaningful description" for content images so assistive technologies can announce them, or alt="" (or role="presentation" / aria-hidden="true") for purely decorative images so they are skipped. A missing alt attribute leaves screen reader users with no information at all. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#alt

Offenders
infoMeta descriptionmetaDescription

The page is missing a meta description.

Use a page description to make the page more relevant to search engines.

infoAvoid unnecessary headersunnecessaryHeaders

There are 22 responses that sets both a max-age and expires header. There are 37 responses that sets a server header.

Do not send headers that you don't need. We look for p3p, cache-control and max-age, pragma, server and x-frame-options headers. Have a look at Andrew Betts - Headers for Hackers talk as a guide https://www.youtube.com/watch?v=k92ZbrY815c or read https://www.fastly.com/blog/headers-we-dont-want.

Offenders
error(50)Cumulative Layout ShiftcumulativeLayoutShift

You have a cumulative layout shift score (0.2021) that needs improvements. It is in the Google Web Vitals needs improvement range, shift higher than 0.1. You should manually check the filmstrip or video and check if it will affect the user.

Cumulative Layout Shift measures the sum total of all individual layout shift scores for unexpected layout shift that occur. The metric is measuring visual stability by quantify how often users experience unexpected layout shifts. It is one of Google Web Vitals.

infoDo not send too long headerslongHeaders

https://it.wikipedia.org/wiki/Facebook has a header content-security-policy that is 4501 characters long. https://it.wikipedia...ia.org/w/load.php has a header sourcemap that is 1414 characters long.

Do not send response headers that are too long.

Offenders

Privacy advice

80
4 warnings2 info
infoSet a Cross-Origin-Embedder-Policy header so cross-origin subresources opt in to being embedded.crossOriginEmbedderPolicyHeader

Set a Cross-Origin-Embedder-Policy header (typically require-corp or credentialless) on the document response to control cross-origin embedding.

Cross-Origin-Embedder-Policy (COEP) makes the page refuse to load cross-origin subresources unless they explicitly opt in via CORP or CORS. Together with Cross-Origin-Opener-Policy it puts the page in a cross-origin isolated context, which mitigates cross-window side-channel attacks (Spectre) and unlocks high-resolution timers and SharedArrayBuffer. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Embedder-Policy

Offenders
warn(0)Set a Cross-Origin-Opener-Policy header to isolate the page from cross-origin windows.crossOriginOpenerPolicyHeader

Set a Cross-Origin-Opener-Policy header (typically same-origin) on the document response to isolate the page from cross-origin windows.

Cross-Origin-Opener-Policy (COOP) lets a page sever its window-group ties to cross-origin documents that opened it or that it opens. Together with Cross-Origin-Embedder-Policy it puts the page in a cross-origin isolated context, which mitigates cross-window side-channel attacks (Spectre) and unlocks high-resolution timers and SharedArrayBuffer. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Opener-Policy

Offenders
infoSet a Cross-Origin-Resource-Policy header to limit who may embed the page.crossOriginResourcePolicyHeader

Set a Cross-Origin-Resource-Policy header (same-origin, same-site or cross-origin) on the document response to limit who may embed it.

Cross-Origin-Resource-Policy (CORP) is a per-response opt-in that tells the browser which origins are allowed to embed the resource. It blocks cross-origin or cross-site no-cors embedding (img, script, iframe, etc.) and is one of the building blocks of cross-origin isolation. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Resource-Policy

Offenders
warn(0)Set a Permissions-Policy header to control which browser features the page can use.permissionsPolicyHeader

Set a Permissions-Policy header to control which browser features the page can use.

The Permissions-Policy response header (the successor to Feature-Policy) lets a site explicitly opt in or out of powerful browser features such as camera, microphone, geolocation, payment and clipboard. Setting a strict policy reduces the attack surface and limits what embedded third parties can do. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Permissions-Policy

Offenders
warn(0)Set a referrer-policy header to make sure you do not leak user information.referrerPolicyHeader

Set a referrer-policy header to make sure you do not leak user information.

Referrer Policy is a new header that allows a site to control how much information the browser includes with navigations away from a document and should be set by all sites. https://scotthelme.co.uk/a-new-security-header-referrer-policy/.

Offenders
warn(30)Use a strict Content-Security-Policy header to mitigate cross-site scripting (XSS) attacks.contentSecurityPolicyHeader

The policy allows 'unsafe-inline', which lets the browser execute inline scripts and styles directly from the page. Move to nonces or hashes plus 'strict-dynamic' so that inline injection cannot run. The policy allows 'unsafe-eval', which lets the page call eval() and Function(). Almost no application needs this; remove it.

A Content-Security-Policy response header tells the browser which sources of script, style, and other content are allowed. The most effective form is a strict CSP using nonces or hashes together with strict-dynamic; the worst is a missing header, with unsafe-inline and unsafe-eval close behind. https://web.dev/articles/strict-csp

Page info

Page info

TitleFacebook - Wikipedia
GeneratorMediaWiki 1.47.0-wmf.7
Width361
Height5080
DOM elements4789
Avg DOM depth14
Max DOM depth20
Iframes0
Script tags8
Local storage923.6 KB
Session storage0 b
Network Information API4g

Resource hints

3 hints
dns-prefetch
  • https://meta.wikimedia.org/
  • https://it.wikipedia.org/wiki/auth.wikimedia.org
preconnect
  • https://upload.wikimedia.org/

Technologies used to build the page

Data collected using Coach-core version 9.2.1. With updated code from Webappanalyzer 2026-05-04. Use --browsertime.firefox.includeResponseBodies html or --browsertime.chrome.includeResponseBodies html to help Wappalyzer find more information about technologies used.

Detected technologies

3 technologies
  • MediaWikiConfidence100
    Wikis
  • PHPConfidence100
    Programming languages
  • HSTSConfidence100
    Security
Visual Metrics | Google Web Vitals | Largest Contentful Paint | Cumulative Layout Shift | Browser metrics | Long Aninimation Frames | Visual Elements | Server timings | 

Data from run 3

Visual Metrics

Visual progress
Visual progress at 0 s0.0s
Visual progress at 1.3 s1.3s
Visual progress at 1.7 s1.7s
Visual progress at 2.2 s2.2s
Visual progress at 2.6 s2.6s
Visual progress at 3.1 s3.1s
Visual progress at 3.6 s3.6s
Visual progress at 4.1 s4.1s
FCP0.85s
LCP1.29s
VC853.70s
Long tasks
0.0s0.8s1.6s2.5s3.3s4.1s

Google Web Vitals

from run 3
404 msTTFB
Good
0.20CLS
Needs improvement
1.215 sTBT
Poor

Largest Contentful Paint

When the page main content is rendered, collected via the Largest Contentful Paint API. Read more about Largest Contentful Paint.

1.292 sLCP render time

Phase breakdown

  • TTFB404 ms
  • Resource load delay0 ms
  • Resource load duration0 ms
  • Element render delay888 ms

Element

Element type
<p>
Element id
mwDw
Size (w × h)
56875
Load time
0 ms
Recalculate-style elements before LCP
347 (97.126 ms)

DOM path

body > div#mw-mf-viewport > div#mw-mf-page-center > main#content > div#bodyContent > div#mw-content-text > div:eq(1) > section#mwAQ > p#mwDw
LCP

The LCP element is highlighted in the screenshot. If nothing is highlighted the element was removed before the screenshot or the LCP API couldn't find it.

Cumulative Layout Shift

How much the page's content shifts as it loads, collected via the Cumulative Layout Shift API.

0.202cumulative layout shift score

Elements that shifted

Sorted by individual shift score (higher = bigger shift). The top entries usually account for most of the page's CLS.

  • #10.202<div id="bodyContent" class="content"></div>,<div class="pre-content heading-holder"></div>,<ul id="p-views" class="page-actions-menu__list minerva-icon-only-menu"></ul>
    body > div#mw-mf-viewport > div#mw-mf-page-center > main#content > div#bodyContent,body > div#mw-mf-viewport > div#mw-mf-page-center > main#content > div:eq(1),body > div#mw-mf-viewport > div#mw-mf-page-center > main#content > div:eq(1) > nav > ul#p-views
Layout shift

Elements that shifted by more than 0.01 are highlighted in the screenshot. If an element shifted outside the viewport, it won't appear here — check the video or filmstrip to see the shift.

Browser Metrics

Navigation Timing
First Contentful Paint info
Elements that needed recalculate style before FCP81
Time spent in recalculate style before FCP45.105 ms
Extra timings
User Timing marks
mwStartup883 ms
mwCentralNoticeBanner3.523 s

Long Animation Frames

A long animation frame (LOAF) is a frame that took ≥ 50 ms from input to the next paint. The breakdown shows where that time went. Read more about the Long Animation Frames API.

Showing the top 10 longest animation frames.

Long animation frame #1
798.6 ms
  • Blocking373.5 ms
  • Work297.7 ms
  • Render127.4 ms
  • Pre-layout92.4 ms
  • Style & layout35 ms

Scripts that ran during this frame

Invoker
IdleRequestCallback
Invoker type
user-callback
Source function
doPropagation
Window attribution
self
Source char position
4314
Invoker
FrameRequestCallback
Invoker type
user-callback
Source function
flushCssBuffer
Window attribution
self
Source char position
3240
Long animation frame #2
703.6 ms
  • Blocking286.7 ms
  • Work136.2 ms
  • Render280.7 ms
  • Pre-layout251.8 ms
  • Style & layout28.9 ms

Scripts that ran during this frame

Invoker
TimerHandler:setTimeout
Invoker type
user-callback
Window attribution
self
Source char position
413619
Invoker
IdleRequestCallback
Invoker type
user-callback
Source function
doPropagation
Window attribution
self
Source char position
4314
Invoker
TimerHandler:setTimeout
Invoker type
user-callback
Window attribution
self
Source char position
413619
Forced style and layout
1.5 ms
Invoker
TimerHandler:setTimeout
Invoker type
user-callback
Window attribution
self
Source char position
413619
Invoker
TimerHandler:setTimeout
Invoker type
user-callback
Window attribution
self
Source char position
413619
Forced style and layout
35.7 ms
Invoker
FrameRequestCallback
Invoker type
user-callback
Source function
flushCssBuffer
Window attribution
self
Source char position
3240
Long animation frame #3
363.9 ms
  • Blocking156.3 ms
  • Work203.8 ms
  • Render3.8 ms
  • Pre-layout0 ms
  • Style & layout3.8 ms

Scripts that ran during this frame

Invoker
TimerHandler:setTimeout
Invoker type
user-callback
Window attribution
self
Source char position
413619
Long animation frame #4
372 ms
  • Blocking143.6 ms
  • Work152.4 ms
  • Render76 ms
  • Pre-layout63.1 ms
  • Style & layout12.9 ms

Scripts that ran during this frame

Invoker
TimerHandler:setTimeout
Invoker type
user-callback
Source function
ready
Window attribution
self
Source char position
416235
Invoker
PerformanceObserverCallback
Invoker type
user-callback
Window attribution
self
Source char position
831561
Invoker
IdleRequestCallback
Invoker type
user-callback
Source function
doPropagation
Window attribution
self
Source char position
4314
Invoker
FrameRequestCallback
Invoker type
user-callback
Source function
flushCssBuffer
Window attribution
self
Source char position
3240
Long animation frame #5
317.8 ms
  • Blocking120.9 ms
  • Work173.2 ms
  • Render23.7 ms
  • Pre-layout23.6 ms
  • Style & layout0.1 ms

Scripts that ran during this frame

Invoker
TimerHandler:setTimeout
Invoker type
user-callback
Window attribution
self
Source char position
413619
Long animation frame #6
272.8 ms
  • Blocking111.4 ms
  • Work161.4 ms
  • Render0 ms
  • Pre-layout0 ms
  • Style & layout0 ms

Scripts that ran during this frame

Invoker
IdleRequestCallback
Invoker type
user-callback
Source function
flushWrites
Window attribution
self
Source char position
19340
Long animation frame #7
333.1 ms
  • Blocking109.7 ms
  • Work184.9 ms
  • Render38.5 ms
  • Pre-layout38.1 ms
  • Style & layout0.4 ms

No script attribution available for this frame.

Long animation frame #8
139.2 ms
  • Blocking32.3 ms
  • Work36.9 ms
  • Render70 ms
  • Pre-layout0 ms
  • Style & layout70 ms

No script attribution available for this frame.

Long animation frame #9
394.3 ms
  • Blocking26.6 ms
  • Work366.5 ms
  • Render1.2 ms
  • Pre-layout1.2 ms
  • Style & layout0 ms

Scripts that ran during this frame

Invoker
https://it.wikipedia.org/wiki/Facebook
Invoker type
classic-script
Window attribution
self
Long animation frame #10
95.7 ms
  • Blocking22.4 ms
  • Work14.2 ms
  • Render59.1 ms
  • Pre-layout0 ms
  • Style & layout59.1 ms

Scripts that ran during this frame

Invoker
TimerHandler:setTimeout
Invoker type
user-callback
Window attribution
self
Source char position
413619

Server timings

2 entries
NameDurationDescription
cache0 mshit-front
host0 mscp3070

Custom metrics collected through JavaScript

There are no custom configured scripts.

Extra metrics collected using scripting

There are no custom extra metrics from scripting.

Visual Elements2
LargestImage120px-2023_Facebook_icon.svg.png
Display time3.600 s
Position (x, y)16, 493
Size (w × h)177 × 175
HTML snippet
<img src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b9/2023_Facebook_icon.svg/120px-2023_Facebook_icon.svg.png" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b9/2023_Facebook_icon.svg/250px-2023_Facebook_icon.svg.png 2x" width="100" height="100" alt="Logo" class="mmv-carousel__item-image" loading="lazy">
LargestImage preview
Heading
Display time3.600 s
Position (x, y)16, 367
Size (w × h)328 × 37
HTML snippet
<h1 id="firstHeading" class="firstHeading mw-first-heading"></h1>
Summary | Largest responses | Per content type | Per domain | Expires & last-modified | After onLoad | Render-blocking | 

PageXray

How the page is built.

HTTP versionHTTP/2.0
Total requests37
Total domains4
Transfer size862.5 KB
Content size2.6 MB
Missing compression0
Cookies140 third-party

Response codes

200
3594.6%
202
12.7%
302
12.7%

Requests and sizes per content type

8 types
ContentHeader SizeTransfer SizeContent SizeRequests
html0 b104.6 KB566.3 KB1
css0 b23.5 KB165.4 KB2
javascript0 b393.3 KB1.6 MB6
image0 b311.7 KB295.1 KB10
favicon0 b1.8 KB2.7 KB1
svg0 b25.0 KB29.0 KB14
json0 b1.8 KB296 B1
plain0 b877 B0 b1
Total0 b862.5 KB2.6 MB36

Data per domain

4 domains
DomainTotal download timeTransfer SizeContent SizeRequests
it.wikipedia.org5.454 s542.4 KB2.3 MB25
upload.wikimedia.org3.615 s316.0 KB308.5 KB10
meta.wikimedia.org101 ms2.7 KB4.1 KB1
auth.wikimedia.org186 ms1.4 KB254 B1

Expires & last-modified statistics

typeminmedianmax
Expires0 seconds1 day1 year
Last modified58 minutes25 weeks6 years

Requests loaded after onLoad event

9 requests

Includes requests done after load event end.

ContentTransfer SizeRequests
html0 b0
css0 b0
javascript4.1 KB2
image33.1 KB3
font0 b0
favicon1.8 KB1
svg6.4 KB1
plain877 B1
Total46.2 KB9

Requests loaded after onContentLoad

9 requests

Includes requests done after DOM content loaded.

ContentTransfer SizeRequests
html0 b0
css0 b0
javascript4.1 KB2
image33.1 KB3
font0 b0
favicon1.8 KB1
svg6.4 KB1
plain877 B1
Total46.2 KB9

Render blocking requests

9 assets

Render blocking information directly from Chrome.

BlockingIn body parser blockingPotentially blocking
201
Long tasks | Per script blocking | Where time went | Forced reflows | Forced layout/script | Per script | Animations | 

CPU

https://it.wikipedia.org/w/load.php...ia.org/w/load.php is responsible for 59% of blocking time
730 ms of 1241 ms total — defer it, replace it with a lighter alternative, or move its work off the main thread to recover most of your TBT.

Download the Chrome trace and drag-and-drop it into Performance in DevTools.

Long tasks

Tasks ≥ 50 ms blocking the main thread, collected via the Long Task API.

TBT1.215 s
Max FID296 ms
Total long tasks17
Total time2.099 s
Last task at3.929 s
Before FP84 ms1 task
Before FCP84 ms1 task
Before LCP284 ms4 tasks
After load1.579 s10 tasks

Blocking time per script

How much each script blocked the main thread, derived from the Long Animation Frame API. The script that started each long frame is credited with the frame's blocking time — the closest answer to "which script should I fix to improve TBT" the platform exposes.

Top scripts blocking the main thread

3 of 3 scripts

Where the time went

Calculated from the Chrome trace.

Categories

3.650 s total
scriptEvaluation1.730 s47.4%
other851 ms23.3%
styleLayout464 ms12.7%
parseHTML387 ms10.6%
paintCompositeRender168 ms4.6%
scriptParseCompile28 ms0.8%
garbageCollection22 ms0.6%

Forced reflows

A forced reflow happens when JavaScript reads a layout-triggering property (offsetTop, getBoundingClientRect, …) inside a handler, forcing the browser to synchronously recompute layout. The scripts below caused most of the page's reflows — fix them in priority order.

Scripts causing reflows

2 reflows ≥ 2 ms across 1 script

Forced layout per script

Each long animation frame reports how much time each script spent forcing synchronous style and layout — i.e. JavaScript reading layout-triggering properties mid-execution. Same actionable answer as forced reflows above but measured directly by the browser instead of inferred from the trace.

CPU time per script