Run 1 summary

https://www.wikipedia.org

Tested 2026-07-27 23:54:20 using Chrome 150.0.7871.186 (runtime settings)

SummaryWaterfallMetricsRenderingCoachPageXrayCPU

Summary

Google Web Vitals

423 msTTFB
1.312 sLargest Contentful Paint
0.001Cumulative Layout Shift
59 msTotal Blocking Time

Loading

1.128 sFirst Paint
1.712 sFully Loaded
109 msMax Potential FID

Page weight & requests

100.1 KBTotal transfer size
230.9 KBTotal content size
6Requests

CPU

3Long tasks
1.195 sLast long task at

Visual progress

1.133 sFirst Visual Change
1.365 sSpeed Index
1.533 sVisual Complete 85%
1.633 sVisual Complete 99%
1.633 sLast Visual Change
Screenshot
Run 1 · after page complete

Waterfall

First paintFCPLCPDOMContentLoadedDOM interactiveLoadRender-blockingRedirectError

Rendering

Run 1
0.000 s
0s0.5s1s1.5s

The red band on the timeline marks when the main thread was busy with long tasks: moments when the page could not paint or respond, however the video looks.

Download video

Filmstrip

9 frames

Use --filmstrip.showAll to show all filmstrips.

Frame at 0 ms
0 ms
0 %
Frame at 600 ms
600 ms
0 %
Frame at 700 ms
700 ms
0 %
Frame at 1.200 s
1.200 s
39 %
Frame at 1.300 s
1.300 s
45 %
Frame at 1.400 s
1.400 s
45 %
Frame at 1.500 s
1.500 s
47 %
Frame at 1.600 s
1.600 s
96 %
Frame at 1.700 s
1.700 s
100 %

Click a frame to seek the video to that moment. The dot marks frames where the page changed visually.

Visual instability

12.58 % of pixels ever changed · 0 % changed 5+ times
Heatmap of how often each pixel changed while the page loaded

The whole recording in one image: every pixel is tinted by how often it changed. Amber changed once, deep red changed ten or more times. The scale is fixed, so heatmaps from different runs compare directly.

Flat amber is a page that painted once and stayed put. Red speckle in the shape of the text means the same pixels repainted over and over, usually invisible rendering noise that inflates Last Visual Change and Speed Index. A solid red block is a genuinely restless area, like an ad or a carousel.

Frames

How smoothly Chrome delivered frames to the screen during the test. Dropped counts only frames Chrome flags as affecting smoothness. On mostly-static pages the longest gap includes idle time where there was simply nothing to draw.

Frames shown36
Partial4
Dropped0
Effective FPS5.7
Longest gap608 msat 6.662 s

Why was rendering delayed?

Rendering was not meaningfully delayed. First paint landed at 1.128 s on a 423 ms first byte; none of the 1 render-blocking request held it up: it loaded after the paint. The largest paint followed at 1.312 s.

Style recalculation

measured by Chrome during this run

Style the browser had to recalculate before it could paint: many elements or a lot of time spent here points at expensive CSS on the critical rendering path. The recalculation count and the largest single one tell the two problems apart: one massive style change touching most of the page (few recalculations, the largest close to the total) needs different medicine than thousands of tiny ones (many recalculations, each tiny).

One large recalculation dominates. Restyling 1 054 elements cost 130 ms before the page painted (11.6 % of the time to First Contentful Paint), and a single recalculation of 976 elements accounts for 108 ms of it. Look for one class or inline-style change on a large container near the top of the DOM that restyles the whole subtree at once. The changes driving it are listed under Style invalidations below.

Before first contentful paint

Recalculations4
Elements1054
Total time130.478 ms
Largest recalculation976 elements · 107.667 ms

Before largest contentful paint

Recalculations6
Elements1543
Total time170.739 ms
Largest recalculation976 elements · 107.667 ms

The recalculation work before first paint is 11.6 % of the time to First Contentful Paint.

Render blocking requests

2 requests · 10.6 KB

Blocking requests delay both paints: the browser renders nothing until they arrive, so they push First Contentful Paint and everything after it, including the largest paint (LCP). Requests that block the parser inside the body stall everything after them in the document. Load JavaScript with defer or async, and keep non-critical CSS off the critical path with media attributes. Bars show when each request loaded on a clock that runs to the last paint (the dashed line is FCP, the clock ends at LCP); the gap after the bars is style and layout work.

RequestWhen it loadedTransferDownload
document
www.wikipedia.org · TTFB 423 ms
510 ms
31.2 KB509 ms
javascript · www.wikipedia.org
loaded after LCP, at 1.318 s
9.2 KB109 ms
gt-ie9-507b16b6be.jsblocks parser in body
javascript · www.wikipedia.org
loaded after LCP, at 1.319 s
1.4 KB110 ms
LCP resource
sprite-e49fbf32.svg — downloaded by 704 ms, rendered at 1.312 s
165 ms
18.8 KB165 ms
0328 ms656 ms984 msFCP 1.128 sLCP 1.312 s

Style invalidations

Why the browser had to recalculate style and layout: every DOM/style change invalidates some set of nodes, and the same class or attribute churning over and over is the pattern to hunt. Counts, not milliseconds: the time is in the style recalculation numbers above.

Chase what keeps changing after the page is up. 232 style recalculations and 1 113 layout invalidations fired after first paint, on a page the user was already looking at. The biggest driver is pseudo checked (2×). Start with the script under "Scripts causing invalidations" that keeps triggering it.

Style recalculations249232 after first paint
Layout invalidations2 2941 113 after first paint

Changes that keep invalidating

top 5
  • pseudo: checked
  • pseudo: focus
  • class: jsl10n-visible
  • class: js-enabled
  • class: no-js

Invalidation reasons

split at first paint

Between first and largest paint

Invalidations while the largest paint was still pending, so these delayed it.

ReasonStyle recalculationsLayout
A node was inserted into the page57
An element entered layout538
An SVG element changed448
Unknown2
An element's size changed2

After the largest paint

Churn on the fully rendered page: wasted work and possible jank, but no paint delay.

ReasonStyle recalculationsLayout
Related style rule125
A node was inserted into the page27
A pseudo-class state changed (:hover, :focus, …)10
Attribute10
Control1
A stylesheet rule changed1
JavaScript changed an inline styleSet a class instead of writing element.style, so the browser can batch the work.1
An element entered layout74
A style change forced layout46
An element left layout3

Before first paint: building the page

The page being constructed and styled for the first render. Expected work, shown for scale.

ReasonStyle recalculationsLayout
Related style rule2
A node was inserted into the page8
A pseudo-class state changed (:hover, :focus, …)2
Control3
A stylesheet rule changed1
An animation updated stylesAnimate transform and opacity so the compositor can run it off the main thread.1
An element entered layout1 162
An element left layout16
Unknown2
An element's size changed1

Scripts causing invalidations

top 2

5 animations run on the main thread instead of on the browser's fast path that animates without blocking other page work (the compositor); they can make the rendering you see above janky. See them on the CPU tab.

Coach

The coach helps you find performance problems on your web page using web performance best practice rules. And gives you advice on privacy and best practices. Tested using Coach-core version 9.2.1.

Performance advice

92
4 warnings2 info
infoAdd decoding="async" to non-critical imagesdecodingAsync

The page has 1 image (out of 1) without a decoding hint. Add decoding="async" to non-critical images so the browser can decode them off the main thread.

Setting decoding="async" on an <img> tells the browser it can decode the image off the main thread, which keeps the page responsive to user interactions while images are being processed. The default ("auto") leaves the choice to the browser. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#decoding

Offenders
warn(0)Serve images in modern formats (AVIF, WebP)modernImageFormats

The page ships 1 image (out of 1) in JPEG/PNG/GIF without a modern alternative. Wrap them in a <picture> with a <source type="image/avif"> or "image/webp" before the legacy <img>, or serve modern formats from your image pipeline directly. AVIF and WebP usually deliver 25–50% smaller files at the same quality.

AVIF and WebP routinely deliver 25–50% smaller files than JPEG and PNG at the same perceived quality, and every browser version still under support understands at least one of them. Ship modern formats either through a <picture> element with <source type="image/avif"> / "image/webp" entries in front of the legacy <img>, or directly from a content-negotiating image pipeline that returns AVIF / WebP when the client accepts it. https://web.dev/articles/serve-images-webp

Offenders
warn(40)Avoid CPU Long TaskslongTasks

The page has 3 CPU long tasks with the total of 668 ms. The total blocking time is 59 ms and 2 long tasks before first contentful paint with total time of 559 ms. However the CPU Long Task is depending on the computer/phones actual CPU speed, so you should measure this on the same type of the device that your user is using. Use Geckoprofiler for Firefox or Chromes tracelog to debug your long tasks.

Long CPU tasks locks the thread. To the user this is commonly visible as a "locked up" page where the browser is unable to respond to user input; this is a major source of bad user experience on the web today. However the CPU Long Task is depending on the computer/phones actual CPU speed, so you should measure this on the same type of the device that your user is using. To debug you should use the Chrome timeline log and drag/drop it into devtools or use Firefox Geckoprofiler.

Offenders
  • unknown
  • unknown
  • unknown
warn(80)Avoid slowing down the critical rendering pathavoidRenderBlocking

The page has 1 blocking requests and 1 in body parser blocking (2 JavaScript and 0 CSS).

The critical rendering path is what the browser needs to do to start rendering the page. Every file requested inside of the head element will postpone the rendering of the page, because the browser need to do the request. Avoid loading JavaScript synchronously inside of the head (you should not need JavaScript to render the page), request files from the same domain as the main document (to avoid DNS lookups) and inline CSS for really fast rendering and a short rendering path.

Offenders
warn(90)Don't scale images in the browseravoidScalingImages

The page has 1 image that are scaled more than 100 pixels. It would be better if those images are sent so the browser don't need to scale them.

It's easy to scale images in the browser and make sure they look good in different devices, however that is bad for performance! Scaling images in the browser takes extra CPU time and will hurt performance on mobile. And the user will download extra kilobytes (sometimes megabytes) of data that could be avoided. Don't do that, make sure you create multiple version of the same image server-side and serve the appropriate one.

Offenders
infoLong cache headers is goodcacheHeadersLong

The page has 4 requests that have a shorter cache time than one year (but still a cache time).

Setting a cache header is good. Setting a long cache header (a year) is even better because the asset will stay in the browser cache across visits. For content-hashed URLs (e.g. app.4af2.css) you can safely use Cache-Control: max-age=31536000, immutable. For unversioned URLs that may change, use a revalidating strategy instead.

Offenders

Best practice advice

95
1 warning1 info
warn(50)Set a sensible viewport meta tagviewport

The viewport meta tag does not contain width=device-width, the browser may use a desktop-width fallback.

The viewport meta tag tells the browser how to lay out the page on small screens. Without it (or without width=device-width) the page is rendered at a desktop fallback width and scaled down, which makes text unreadable on mobile. Disabling zoom (user-scalable=no, maximum-scale<=1) is also an accessibility regression. https://developer.mozilla.org/en-US/docs/Web/HTML/Viewport_meta_tag

infoAvoid unnecessary headersunnecessaryHeaders

Privacy advice

74
6 warnings2 info
warn(0)Declare a referrer policy on the documentreferrerPolicy

No <meta name="referrer"> tag was found on the page. Set a Referrer-Policy response header (preferred) or add a meta tag, for example <meta name="referrer" content="strict-origin-when-cross-origin">.

Without an explicit referrer policy the browser falls back to the user-agent default and may leak the full URL of the previous page (including query strings) to every cross-origin request. Set a Referrer-Policy response header (preferred) or a <meta name="referrer"> tag in the document. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Referrer-Policy

warn(0)Use a strict Content-Security-Policy header to mitigate cross-site scripting (XSS) attacks.contentSecurityPolicyHeader

Set a Content-Security-Policy header to mitigate cross-site scripting attacks. You can start with a Content-Security-Policy-Report-Only header, which only reports violations rather than blocking them.

A Content-Security-Policy response header tells the browser which sources of script, style, and other content are allowed. The most effective form is a strict CSP using nonces or hashes together with strict-dynamic; the worst is a missing header, with unsafe-inline and unsafe-eval close behind. https://web.dev/articles/strict-csp

Offenders
infoSet a Cross-Origin-Embedder-Policy header so cross-origin subresources opt in to being embedded.crossOriginEmbedderPolicyHeader

Set a Cross-Origin-Embedder-Policy header (typically require-corp or credentialless) on the document response to control cross-origin embedding.

Cross-Origin-Embedder-Policy (COEP) makes the page refuse to load cross-origin subresources unless they explicitly opt in via CORP or CORS. Together with Cross-Origin-Opener-Policy it puts the page in a cross-origin isolated context, which mitigates cross-window side-channel attacks (Spectre) and unlocks high-resolution timers and SharedArrayBuffer. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Embedder-Policy

Offenders
warn(0)Set a Cross-Origin-Opener-Policy header to isolate the page from cross-origin windows.crossOriginOpenerPolicyHeader

Set a Cross-Origin-Opener-Policy header (typically same-origin) on the document response to isolate the page from cross-origin windows.

Cross-Origin-Opener-Policy (COOP) lets a page sever its window-group ties to cross-origin documents that opened it or that it opens. Together with Cross-Origin-Embedder-Policy it puts the page in a cross-origin isolated context, which mitigates cross-window side-channel attacks (Spectre) and unlocks high-resolution timers and SharedArrayBuffer. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Opener-Policy

Offenders
infoSet a Cross-Origin-Resource-Policy header to limit who may embed the page.crossOriginResourcePolicyHeader

Set a Cross-Origin-Resource-Policy header (same-origin, same-site or cross-origin) on the document response to limit who may embed it.

Cross-Origin-Resource-Policy (CORP) is a per-response opt-in that tells the browser which origins are allowed to embed the resource. It blocks cross-origin or cross-site no-cors embedding (img, script, iframe, etc.) and is one of the building blocks of cross-origin isolation. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Resource-Policy

Offenders
warn(0)Set a Permissions-Policy header to control which browser features the page can use.permissionsPolicyHeader

Set a Permissions-Policy header to control which browser features the page can use.

The Permissions-Policy response header (the successor to Feature-Policy) lets a site explicitly opt in or out of powerful browser features such as camera, microphone, geolocation, payment and clipboard. Setting a strict policy reduces the attack surface and limits what embedded third parties can do. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Permissions-Policy

Offenders
warn(0)Set a referrer-policy header to make sure you do not leak user information.referrerPolicyHeader

Set a referrer-policy header to make sure you do not leak user information.

Referrer Policy is a new header that allows a site to control how much information the browser includes with navigations away from a document and should be set by all sites. https://scotthelme.co.uk/a-new-security-header-referrer-policy/.

Offenders
warn(0)Set X-Content-Type-Options: nosniff to stop the browser from MIME-sniffing the response.xContentTypeOptionsHeader

Set X-Content-Type-Options: nosniff on the document response to prevent MIME-sniffing.

X-Content-Type-Options: nosniff prevents browsers from interpreting files as a different MIME type than what is declared in the Content-Type header. This blocks a class of cross-site scripting and content-type confusion attacks and should be set on every response. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/X-Content-Type-Options

Offenders

Page info

A snapshot of what the browser actually built for this page: the document, how big and deep the DOM tree is and what it kept in storage. Big, deep trees are slower to style and lay out, so the counts Chrome warns about carry a flag.

Page info

Document

What the page says it is and how large it rendered.

TitleWikipediaThe document title, shown in the browser tab and used by search results.
Layout viewport360 × 1600 pxThe width the page laid out at, and the full height of the rendered document.

DOM structure

How much markup the browser has to build, style and lay out.

DOM elements1,115Large, watch layout costTotal HTML elements. Fewer means less for the browser to style, lay out and paint.
Avg DOM depth9How deeply elements are nested on average.
Max DOM depth12The deepest nesting on the page. Deep branches cost more style recalculation.
Iframes0No embedded documents on this page.
Script tags4Number of script elements. More scripts usually means more main-thread work.

Storage and connection

What the page stored on the client, and the network it was tested on.

Local storage94 BData the page saved in localStorage, kept across visits.
Session storage0 bData kept in sessionStorage for this tab session only.
Connection type4GWhat the Network Information API reported for the test connection.

Resource hints

2 hints
preconnect
  • https://upload.wikimedia.org/
  • https://en.wikipedia.org/

Technologies used to build the page

Data collected using Coach-core version 9.2.1. With updated code from Webappanalyzer 2026-05-04. Use --browsertime.firefox.includeResponseBodies html or --browsertime.chrome.includeResponseBodies html to help Wappalyzer find more information about technologies used.

Detected technologies

2 technologies

Visual Metrics

Visual milestones

all times from navigation start
Speed Index1.36 show quickly the page looked done
First Visual Change1.13 sfirst paint reaches the screen
Last Visual Change1.63 sscreen stops changing · 0.50 s after first
nothing painted yet
First Visual Change1.13 s
Visual Complete 85% · Visual Complete 95%1.53 s
Visual Complete 99% · Last Visual Change1.63 s
Visual Readiness0.50 s· first to last change
00.5 s1.0 s1.5 s
Visual progress
Visual progress at 0 s0.0s
Visual progress at 0.6 s0.6s
Visual progress at 0.7 s0.7s
Visual progress at 1.2 s1.2s
Visual progress at 1.4 s1.4s
Visual progress at 1.5 s1.5s
Visual progress at 1.6 s1.6s
Visual progress at 1.7 s1.7s
FCP1.13s
LCP1.31s
VC851.53s
Long tasks
0.0s0.3s0.7s1.0s1.4s1.7s

Google Web Vitals

Largest Contentful Paint

When the page main content is rendered, collected via the Largest Contentful Paint API. Read more about Largest Contentful Paint.

1.312 sLCP render time

Phase breakdown

  • TTFB423 ms
  • Resource load delay120 ms
  • Resource load duration166 ms
  • Element render delay603 ms

Element

Element type
<span>
Size (w × h)
3750
URL
https://www.wikipedi...rite-e49fbf32.svg
Load time
1.169 s
Style recalculation before LCP
6 recalculations touching 1543 elements (170.739 ms) — the largest touched 976 elements (107.667 ms)

DOM path

body#www-wikipedia-org > main > div:eq(0) > h1 > span
LCP

The LCP element is highlighted in the screenshot. If nothing is highlighted the element was removed before the screenshot or the LCP API couldn't find it.

The Largest Contentful Paint API matched this image:

LCP element

Cumulative Layout Shift

How much the page's content shifts as it loads, collected via the Cumulative Layout Shift API.

0.001cumulative layout shift score

One shift is 100% of your 0.001 CLS. div:eq(0) moved at 1.603 s. Reserve space for whatever renders into that spot, a fixed height or an aspect-ratio box, so later content stops pushing the page around.

Elements that shifted

Worst first, showing shifts of 0.01 and up. Each percentage is that shift's exact share of the score.

The shift is spread across many movements below 0.01, none large enough to single out. Check the video or filmstrip to see what moved.

Layout shift

Elements that shifted by more than 0.01 are highlighted in the screenshot. If an element shifted outside the viewport, it won't appear here. Check the video or filmstrip to see the shift.

Browser Metrics

Navigation Timing
Extra timings

Server timings

Timing data the server chose to expose through Server-Timing response headers on the main document — typically backend time, cache status or experiment flags.

Server timings

3 entries
NameDurationDescription
cache0 mshit-front
host0 mscp3070
co_id0 ms1616769160

Custom metrics collected through JavaScript

There are no custom configured scripts.

Extra metrics collected using scripting

There are no custom extra metrics from scripting.

Chrome internal metrics (CDP)33
Audio handlers0
Audio worklet processors0
Documents8
Frames8
JS event listeners31
Layout objects1786
Media key sessions0
Media keys0
Nodes3552
Resources5
Context lifecycle state observers21
V8 per context datas3
Worker global scopes0
Uacss resources0
Rtc peer connections0
Resource fetchers8
Ad subframes0
Detached script states2
Array buffer contents1
Layout count8
Recalc style count9
Layout duration446
Recalc style duration202
Dev tools command duration138
Script duration54
V8 compile duration3
Task duration1270
Task other duration427
Thread time7
Process time10
JS heap used size2380244
JS heap total size3932160
First meaningful paint1128
Visual Elements3
LargestImageWikipedia-logo-v2.png
Display time1.133 s
Position (x, y)69, 45
Size (w × h)57 × 52
HTML snippet
<img class="central-featured-logo" src="portal/wikipedia.org/assets/img/Wikipedia-logo-v2.png" srcset="portal/wikipedia.org/assets/img/Wikipedia-logo-v2@2x.png 2x" width="200" height="183" alt="">
Heading
Display time1.533 s
Position (x, y)129, 44
Size (w × h)152 × 53
HTML snippet
<h1 class="central-textlogo-wrapper"></h1>
LargestContentfulPaint
Display time1.300 s
Position (x, y)131, 47
Size (w × h)150 × 25
HTML snippet
<span class="central-textlogo__image sprite svg-Wikipedia_wordmark"></span>

PageXray

How the page is built.

HTTP versionHTTP/2.0
Total requests6
Total domains1
Transfer size100.1 KB
Content size230.9 KB
Missing compression0
Cookies30 third-party

Main document

status 200 · 0 redirects

https://www.wikipedia.org/

HeaderValue
accept-rangesbytes
age52006
cache-controls-maxage=86400, must-revalidate, max-age=3600
content-encodinggzip
content-length30635
content-typetext/html
dateMon, 27 Jul 2026 09:27:36 GMT
etagW/"1d629-65738a87fd940"
last-modifiedWed, 22 Jul 2026 20:05:17 GMT
nel{ "report_to": "wm_nel", "max_age": 604800, "failure_fraction": 0.05, "success_fraction": 0.0}
report-to{ "group": "wm_nel", "max_age": 604800, "endpoints": [{ "url": "https://intake-logging.wikimedia.org/v1/events?stream=w3c.reportingapi.network_error&schema_uri=/w3c/reportingapi/network_error/1.0.0" }] }
serverATS/9.2.13
server-timingcache;desc="hit-front", host;desc="cp3070",co_id;desc="1616769160"
strict-transport-securitymax-age=106384710; includeSubDomains; preload
x-analytics
x-cachecp3070 miss, cp3070 hit/3270265
x-cache-statushit-front
x-client-ip138.201.135.103
x-request-id22578a61-620b-47b8-b307-d391f340685a

Response codes

200
6100.0%

Largest assets on the page (by transfer size)

6 assets

Requests and sizes per content type

5 types

Transfer size100.1 KB

  • image37.6%
  • html31.2%
  • svg18.8%
  • javascript10.6%
  • favicon1.8%

Content size230.9 KB

  • html50.9%
  • svg21.6%
  • image15.8%
  • javascript10.4%
  • favicon1.2%

Requests6

  • javascript33.3%
  • html16.7%
  • image16.7%
  • favicon16.7%
  • svg16.7%
ContentHeader SizeTransfer SizeContent SizeRequests
html0 b31.2 KB117.5 KB1
javascript0 b10.6 KB24.1 KB2
image0 b37.6 KB36.6 KB1
favicon0 b1.8 KB2.7 KB1
svg0 b18.8 KB50.0 KB1
Total0 b100.1 KB230.9 KB6

Data per domain

1 domain
DomainTotal download timeTransfer SizeContent SizeRequests
www.wikipedia.org1.254 s100.1 KB230.9 KB6

Expires & last-modified statistics

typeminmedianmax
Expires1 hour1 day1 year
Last modified4 days4 days3 weeks

Requests loaded after onLoad event

1 request

Includes requests done after load event end.

ContentTransfer SizeRequests
html0 b0
css0 b0
javascript0 b0
image0 b0
font0 b0
favicon1.8 KB1
Total1.8 KB1

Requests loaded after onContentLoad

1 request

Includes requests done after DOM content loaded.

ContentTransfer SizeRequests
html0 b0
css0 b0
javascript0 b0
image0 b0
font0 b0
favicon1.8 KB1
Total1.8 KB1

CPU

Long tasks

Tasks ≥ 50 ms blocking the main thread, collected via the Long Task API.

TBT59 ms
Max potential input delay109 ms
Total long tasks3
Total time668 ms
Last task at1.195 s
Before first paint559 ms2 tasks
Before FCP559 ms2 tasks
Before LCP668 ms3 tasks
After load0 ms0 tasks

Long Animation Frames

A long animation frame (LOAF) is a frame that took ≥ 50 ms from input to the next paint. The part beyond the threshold is blocking time, the number that hurts Interaction to Next Paint and Total Blocking Time. Break long tasks up (scheduler.yield(), smaller chunks) or move the work off the main thread. Read more about the Long Animation Frames API.

Long animation frames5every frame ≥ 50 ms
Blocking time465.7 msacross all long frames — what hurts INP and TBT
Blocking before LCP465.7 msdelaying the largest paint — fix these first

What to fix first

ScriptFramesTime runningBlocking (share by run time)Forced style & layoutTriggered by
www.wikipedia.org17.2 ms3.4 msscript tag

A frame's blocking time is split between its scripts by their share of the frame's work, capped at each script's own run time — blocking from work no script owns (HTML parsing, browser internals) stays unattributed. The per-script blocking view below uses the same attribution.

Long animation frame #1 · 417.2 msat 678.7 ms · before LCP
blocking 346.8 ms
  • Scripts & other work409.1 ms
  • Animation callbacks8.1 ms
  • Style & layout0 ms
  • Render0 ms

The browser did not report which script was responsible for this frame — typically its own style/layout work, or a cross-origin script it will not name.

Long animation frame #2 · 192.2 msat 475.9 ms · before LCP
blocking 84.7 ms
  • Scripts & other work179.8 ms
  • Animation callbacks10.8 ms
  • Style & layout1.6 ms
  • Render0 ms
1 script ran during this frame
Ran for
7.2 ms
How it started
script tag
Long animation frame #3 · 159.7 msat 1.115 s · before LCP
blocking 34.2 ms
  • Scripts & other work153.3 ms
  • Animation callbacks5.1 ms
  • Style & layout1.3 ms
  • Render0 ms

The browser did not report which script was responsible for this frame — typically its own style/layout work, or a cross-origin script it will not name.

2 more long frames carried no blocking time (nothing ran past the 50 ms threshold) — long, but harmless to INP and TBT.

Blocking time per script (browser-reported)

How much each script blocked the main thread, derived from the Long Animation Frame API. Each frame's blocking time is split between its scripts by their share of the frame's work, capped at each script's own run time — blocking from work no script owns (HTML parsing, browser internals) is not attributed (older data credits the script that started the frame). The closest answer to "which script should I fix to improve TBT" the platform exposes.

Top scripts blocking the main thread

1 of 1 script
https://www.wikipedia.org/
3 ms · 1 frame · worst 3 ms

Blocking time per script (trace)

Total Blocking Time attributed per script from the Chrome trace: every main-thread task longer than 50 ms blocks input for the remainder, and each blocking task is credited to the script whose own code ran the longest during that task.

TBT605.9 ms
Blocking tasks5
TBT before LCP526.3 ms4 tasks

What kind of work blocked

mostly style & layout · 606 ms total
Style & layout468.5 ms77.3%
Running JavaScript75.6 ms12.5%
Other browser work32.1 ms5.3%
Paint & composite27.1 ms4.5%
Parsing HTML & CSS2.6 ms0.4%
Style & layout (77%): usually a large DOM, expensive CSS selectors or JavaScript forcing synchronous layout. See Style invalidations (Rendering tab)
Running JavaScript (12%): the scripts responsible are listed right below. See Slowest JS functions · Timers

Top scripts blocking the main thread

1 of 1 script
Browser's own work (no script responsible)
606 ms · 5 tasks

Where the time went

All main-thread work during the full page load, not just the share that blocked input. Calculated from the Chrome trace.

Categories

1.381 s total
Style & layout684 ms49.5%
Other browser work (scheduling)261 ms18.9%
Running JavaScript215 ms15.6%
Parsing HTML & CSS116 ms8.4%
Paint & composite93 ms6.7%
Parsing & compiling JavaScript12 ms0.9%
What do these categories mean?
Parsing HTML & CSSparseHTML
Reading the HTML and CSS and building the page structure. Grows with document size — a big server-rendered page costs more here.
Style & layoutstyleLayout
Working out which CSS rules apply and where every element goes on the page. Grows with DOM size and selector complexity.
Parsing & compiling JavaScriptscriptParseCompile
Parsing and compiling JavaScript before it can run — the cost of shipping bytes of JS, even unused ones.
Running JavaScriptscriptEvaluation
Running JavaScript: event handlers, timers, promise callbacks and script execution.
Paint & compositepaintCompositeRender
Painting pixels and assembling layers into the frames you see on screen.
Garbage collectiongarbageCollection
Reclaiming memory JavaScript no longer uses. A lot of it means allocation-heavy code.
Other browser work (scheduling)other
Chrome’s own task management: per-task overhead and thousands of sub-millisecond scheduler ticks — not page work you can attribute or optimize away. On this page 259 ms of it is this per-task bookkeeping (RunTask self time in the trace).

CPU time per script

Slowest JS functions

The functions where main-thread JavaScript time was actually spent, sampled by Chrome's JavaScript profiler. Self time is spent in the function itself; total time includes the functions it called. For loader/dispatcher functions whose total dwarfs their self time, the runs line shows the top functions and modules (up to five, ≥ 1 ms) the total was actually spent running.

Functions by self time

15 of 50 functions
FunctionWhereSelf timeTotal time
(anonymous)https://www.wikipedia.org/7.1 ms7.1 ms
(anonymous)Browser internal (not your code)4.8 ms4.8 ms
(anonymous)Browser internal (not your code)4.6 ms4.6 ms
markBrowser internal (not your code)3.2 ms3.2 ms
measureBrowser internal (not your code)3.1 ms3.1 ms
o.seedrandom
runs: u (2.0 ms), d (1.3 ms)
https://www.wikipedia.org/portal/wikipedia.org/assets/js/index-34f340e24a.js3.0 ms6.3 ms
(anonymous)
runs: window.WMTypeAhead (1.1 ms)
https://www.wikipedia.org/portal/wikipedia.org/assets/js/index-34f340e24a.js2.8 ms3.9 ms
(anonymous)https://www.wikipedia.org/portal/wikipedia.org/assets/js/index-34f340e24a.js2.8 ms2.8 ms
setAttributeBrowser internal (not your code)2.7 ms2.7 ms
t
runs: (anonymous) (4.4 ms)
https://www.wikipedia.org/portal/wikipedia.org/assets/js/index-34f340e24a.js2.7 ms7.6 ms
removeChildBrowser internal (not your code)2.5 ms2.5 ms
(anonymous)https://www.wikipedia.org/portal/wikipedia.org/assets/js/index-34f340e24a.js2.5 ms3.2 ms
(anonymous)https://www.wikipedia.org/portal/wikipedia.org/assets/js/index-34f340e24a.js2.3 ms2.3 ms
callFunction
runs: (anonymous) (3.6 ms)
Browser internal (not your code)1.9 ms6.5 ms
resolveReferencesRecursive
runs: cloneWithAlgorithm (1.4 ms)
Browser internal (not your code)1.8 ms1.8 ms

Timers

How much setTimeout/setInterval work the page runs, credited to the script that scheduled each timer. Many zero-delay timers mean work sliced into a machine-gun of tiny tasks; repeating timers are polling.

Timers set1
Times fired1
Fire time1.1 ms
Zero-delay timers0
Repeating timers0

Timer cost by script

1 script
https://www.wikipedia.org/
1 ms · set 1 time · fired 1 time

The timers, by where they were set

top 1 by fire time
Set byDelayTypeTimes setTimes firedFire time
https://www.wikipedia.org/:9411000 msonce111.1 ms

First vs third party CPU time

Main-thread CPU time from the Chrome trace split by domain. First party is wikipedia.org.

First party59 ms
Third party0 ms
Domains1

Non-composited animations

Animations that fell back from the compositor to the main thread, blocking each frame instead of running on the GPU.

Each chip below is a CSS property the page tried to animate that Chrome couldn't hand to the compositor. Swap it for a transform or opacity equivalent where you can.

Properties to fix

5 properties · 5 animations
  • border-bottom-color
  • border-left-color
  • box-shadow
  • border-right-color
  • border-top-color

Want to dig deeper? Download the Chrome trace and drag-and-drop it into Performance in DevTools.