Run 1 summary

https://en.wikipedia.org/wiki/Facebook

Tested 2026-09-20 13:51:49 using Chrome 152.0.7977.64 (script).(runtime settings)

Test as a logged in user

Login the user with an empty browser cache, then visit Obama and Facebook

SummaryWaterfallMetricsRenderingCoachPageXrayCPU

Summary

Google Web Vitals

599 msTTFB
1.936 sLargest Contentful Paint
0.034Cumulative Layout Shift
29 msTotal Blocking Time

Loading

1.936 sFirst Paint
2.310 sFully Loaded
70 msMax Potential FID

Page weight & requests

424.0 KBTotal transfer size
2.3 MBTotal content size
14Requests

CPU

3Long tasks
2.145 sLast long task at

Visual progress

1.933 sFirst Visual Change
2.038 sSpeed Index
2.433 sVisual Complete 85%
2.433 sVisual Complete 99%
2.433 sLast Visual Change
Screenshot
Run 1 · after page complete

Waterfall

First paintFCPLCPDOMContentLoadedDOM interactiveLoadRender-blockingRedirectError

Rendering

Run 1
0.000 s
0s1s2s

The red band on the timeline marks when the main thread was busy with long tasks: moments when the page could not paint or respond, however the video looks.

Download video

Filmstrip

9 frames

Use --filmstrip.showAll to show all filmstrips.

Frame at 0 ms
0 ms
0 %
Frame at 900 ms
900 ms
0 %
Frame at 1.600 s
1.600 s
0 %
Frame at 2.000 s
2.000 s
77 %
Frame at 2.100 s
2.100 s
79 %
Frame at 2.200 s
2.200 s
79 %
Frame at 2.300 s
2.300 s
80 %
Frame at 2.400 s
2.400 s
80 %
Frame at 2.500 s
2.500 s
100 %

Click a frame to seek the video to that moment. The dot marks frames where the page changed visually.

Visual instability

42.92 % of pixels ever changed · 0 % changed 5+ times
Heatmap of how often each pixel changed while the page loaded

The whole recording in one image: every pixel is tinted by how often it changed. Amber changed once, deep red changed ten or more times. The scale is fixed, so heatmaps from different runs compare directly.

Flat amber is a page that painted once and stayed put. Red speckle in the shape of the text means the same pixels repainted over and over, usually invisible rendering noise that inflates Last Visual Change and Speed Index. A solid red block is a genuinely restless area, like an ad or a carousel.

Frames

How smoothly Chrome delivered frames to the screen during the test. Dropped counts only frames Chrome flags as affecting smoothness. On mostly-static pages the longest gap includes idle time where there was simply nothing to draw.

Frames shown302
Partial0
Dropped78
Effective FPS37.2
Longest gap737 msat 5.006 s

Why was rendering delayed?

First paint took 1.936 s. First paint landed at 1.936 s on a 599 ms first byte; the 1 render-blocking request was done by 1.504 s and the remaining ~432 ms is style and layout work (167 ms of it measured style recalculation).

Style recalculation

measured by Chrome during this run

Style the browser had to recalculate before it could paint: many elements or a lot of time spent here points at expensive CSS on the critical rendering path. The recalculation count and the largest single one tell the two problems apart: one massive style change touching most of the page (few recalculations, the largest close to the total) needs different medicine than thousands of tiny ones (many recalculations, each tiny).

One large recalculation dominates. Restyling 13 517 elements cost 167 ms before the page painted (8.6 % of the time to First Contentful Paint), and a single recalculation of 13 450 elements accounts for 164 ms of it. Look for one class or inline-style change on a large container near the top of the DOM that restyles the whole subtree at once. The changes driving it are listed under Style invalidations below.

Before first & largest contentful paint (same paint, 1.936 s)

Recalculations17
Elements13517
Total time167.237 ms
Largest recalculation13450 elements · 163.971 ms

The recalculation work before first paint is 8.6 % of the time to First Contentful Paint.

Render blocking requests

1 request · 32.6 KB

Blocking requests delay both paints: the browser renders nothing until they arrive, so they push First Contentful Paint and everything after it, including the largest paint (LCP). Requests that block the parser inside the body stall everything after them in the document. Load JavaScript with defer or async, and keep non-critical CSS off the critical path with media attributes. Bars show when each request loaded on a clock that runs to the last paint; the gap after the bars is style and layout work.

RequestWhen it loadedTransferDownload
document
en.wikipedia.org · TTFB 599 ms
1.219 s
294.0 KB1.219 s
ext.chart.styles + 22 more modulesblocking
css · load.php styles batch · en.wikipedia.org
621 ms
32.6 KB621 ms
0484 ms968 msFCP · LCP 1.936 s

Style invalidations

Why the browser had to recalculate style and layout: every DOM/style change invalidates some set of nodes, and the same class or attribute churning over and over is the pattern to hunt. Counts, not milliseconds: the time is in the style recalculation numbers above.

Most of this is the page being built. Only 2 545 style recalculations and 1 365 layout invalidations happened after first paint; the rest is the first render. Not much to chase here.

Style recalculations2 5782 545 after first paint
Layout invalidations23 8681 365 after first paint

Changes that keep invalidating

top 15
  • attribute: title492×
  • attribute: class47×
  • attribute: hidden37×
  • class: mw-made-collapsible15×
  • pseudo: has10×
  • attribute: href
  • pseudo: link
  • pseudo: visited
  • attribute: style
  • pseudo: disabled
  • pseudo: enabled
  • class: mw-collapsed
  • attribute: disabled
  • class: vector-animations-ready
  • attribute: role

Invalidation reasons

split at first paint

After first paint

Invalidations on a page the user was already looking at, the actionable half.

ReasonStyle recalculationsLayout
A stylesheet rule changed1 756
Related style rule606
A node was inserted into the page94
An animation updated stylesAnimate transform and opacity so the compositor can run it off the main thread.36
A :has() selector was re-evaluated:has() re-checks a whole subtree on any change inside it. Scope it tightly, or toggle a class in JavaScript instead.30
Attribute22
JavaScript changed an inline styleSet a class instead of writing element.style, so the browser can batch the work.1
An element entered layout568
List value change498
An element left layout168
A style change forced layout63
An SVG element changed57
An element's size changed6
Unknown3
Scrollbar changed2

Before first paint: building the page

The page being constructed and styled for the first render. Expected work, shown for scale.

ReasonStyle recalculationsLayout
A stylesheet rule changed1
A node was inserted into the page32
An element entered layout22 477
An element left layout1
A style change forced layout1
An SVG element changed4
An element's size changed9
Unknown9
Scrollbar changed2

Scripts causing invalidations

top 7

6 animations run on the main thread instead of on the browser's fast path that animates without blocking other page work (the compositor); they can make the rendering you see above janky. See them on the CPU tab.

Coach

The coach helps you find performance problems on your web page using web performance best practice rules. And gives you advice on privacy and best practices. Tested using Coach-core version 9.2.1.

Performance advice

88
1 error6 warnings3 info
warn(0)Serve images in modern formats (AVIF, WebP)modernImageFormats

The page ships 30 images (out of 30) in JPEG/PNG/GIF without a modern alternative. Wrap them in a <picture> with a <source type="image/avif"> or "image/webp" before the legacy <img>, or serve modern formats from your image pipeline directly. AVIF and WebP usually deliver 25–50% smaller files at the same quality.

AVIF and WebP routinely deliver 25–50% smaller files than JPEG and PNG at the same perceived quality, and every browser version still under support understands at least one of them. Ship modern formats either through a <picture> element with <source type="image/avif"> / "image/webp" entries in front of the legacy <img>, or directly from a content-negotiating image pipeline that returns AVIF / WebP when the client accepts it. https://web.dev/articles/serve-images-webp

Offenders
warn(10)Avoid extra requests by setting cache headerscacheHeaders
warn(40)Avoid CPU Long TaskslongTasks

The page has 3 CPU long tasks with the total of 496 ms. The total blocking time is 29 ms and 1 long task before first contentful paint with total time of 367 ms. However the CPU Long Task is depending on the computer/phones actual CPU speed, so you should measure this on the same type of the device that your user is using. Use Geckoprofiler for Firefox or Chromes tracelog to debug your long tasks.

Long CPU tasks locks the thread. To the user this is commonly visible as a "locked up" page where the browser is unable to respond to user input; this is a major source of bad user experience on the web today. However the CPU Long Task is depending on the computer/phones actual CPU speed, so you should measure this on the same type of the device that your user is using. To debug you should use the Chrome timeline log and drag/drop it into devtools or use Firefox Geckoprofiler.

Offenders
  • self
  • self
  • self
error(50)Have a fast first contentful paintfirstContentfulPaint

First contentful paint can be improved (1.936 s). It is in the Google Web Vitals needs improvement range, slower than 1.8 seconds.

The First Contentful Paint (FCP) metric measures the time from when the page starts loading to when any part of the page content is rendered on the screen. For this metric, "content" refers to text, images (including background images), <svg> elements, or non-white <canvas> elements.

warn(80)Don't scale images in the browseravoidScalingImages

The page has 2 images that are scaled more than 100 pixels. It would be better if those images are sent so the browser don't need to scale them.

It's easy to scale images in the browser and make sure they look good in different devices, however that is bad for performance! Scaling images in the browser takes extra CPU time and will hurt performance on mobile. And the user will download extra kilobytes (sometimes megabytes) of data that could be avoided. Don't do that, make sure you create multiple version of the same image server-side and serve the appropriate one.

Offenders
infoAdd decoding="async" to non-critical imagesdecodingAsync

The page has 6 images (out of 35) without a decoding hint. Add decoding="async" to non-critical images so the browser can decode them off the main thread.

Setting decoding="async" on an <img> tells the browser it can decode the image off the main thread, which keeps the page responsive to user interactions while images are being processed. The default ("auto") leaves the choice to the browser. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#decoding

Offenders
infoMake each CSS response smalloptimalCssSize

https://en.wikipedia.org/w/load.php?lang=en&modules=ext.chart.styles%7Cext.cite.parsoid.styles%7Cext.cite.styles%7Cext.echo.styles.alert%2Cbadge%7Cext.personalDashboard.menuIcon%7Cext.readingLists.bookmark.icons%2Cstyles%7Cext.uls.interlanguage%7Cext.visualEditor.desktopArticleTarget.noscript%7Cext.wikimediaBadges%7Cext.wikimediaBadges.ulsV2%7Cext.wikimediamessages.styles%7Cjquery.makeCollapsible.styles%7Cmediawiki.codex.messagebox.styles%7Cmediawiki.page.gallery.styles%7Cmediawiki.skinning.content.parsoid%7Cmediawiki.skins.legacy%7Coojs-ui.styles.icons-alerts%7Cskins.vector.icons%2Cstyles%7Cskins.vector.search.codex.styles%7Cwikibase.client.init&only=styles&skin=vector-2022 size is 33.3 kB (33339) and that is bigger than the limit of 25 kB. Try to keep each CSS response under 25 kB.

Render-blocking CSS holds up the first paint until it has fully downloaded, parsed and applied, so smaller CSS files mean a faster start. Split your CSS into a small critical bundle inlined or eagerly loaded, with the rest lazy-loaded.

Offenders
URLTransferContent
https://en.wikipedia.org/w/load.php...ia.org/w/load.php32.6 KB279.6 KB
warn(90)Don't use private headers on static contentprivateAssets

The page has 2 requests with private headers. The main page has a private header. It could be right in some cases where the user can be logged in and served specific content. But if your asset is static it should never be private. Make sure that the assets really should be private and only used by one user. Otherwise, make it cacheable for everyone.

If you set private headers on content, that means that the content are specific for that user. Static content should be able to be cached and used by everyone. Avoid setting the cache header to private.

Offenders
warn(95)Inline CSS for faster first renderinlineCss

The page has both inline CSS and CSS requests even though it uses a HTTP/2-ish connection. If you have many users on slow connections, it can be better to only inline the CSS. Run your own tests and check the waterfall graph to see what happens.

In the early days of the Internet, inlining CSS was one of the ugliest things you can do. That has changed if you want your page to start rendering fast for your user. Always inline the critical CSS when you use HTTP/1 and HTTP/2 (avoid doing CSS requests that block rendering) and lazy load and cache the rest of the CSS. It is a little more complicated when using HTTP/2. Does your server support HTTP push? Then maybe that can help. Do you have a lot of users on a slow connection and are serving large chunks of HTML? Then it could be better to use the inline technique, becasue some servers always prioritize HTML content over CSS so the user needs to download the HTML first, before the CSS is downloaded.

infoLong cache headers is goodcacheHeadersLong

The page has 2 requests that have a shorter cache time than one year (but still a cache time).

Setting a cache header is good. Setting a long cache header (a year) is even better because the asset will stay in the browser cache across visits. For content-hashed URLs (e.g. app.4af2.css) you can safely use Cache-Control: max-age=31536000, immutable. For unversioned URLs that may change, use a revalidating strategy instead.

Offenders

Best practice advice

76
1 warning4 info
infoGive every image a textual alternativeimageAltText

The page has 12 images without an alt attribute. Add alt="..." with a description, or alt="" if the image is purely decorative.

Every <img> needs an alt attribute. Use alt="meaningful description" for content images so assistive technologies can announce them, or alt="" (or role="presentation" / aria-hidden="true") for purely decorative images so they are skipped. A missing alt attribute leaves screen reader users with no information at all. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#alt

Offenders
infoMeta descriptionmetaDescription

The page is missing a meta description.

Use a page description to make the page more relevant to search engines.

warn(50)Set a sensible viewport meta tagviewport

The viewport meta tag does not contain width=device-width, the browser may use a desktop-width fallback.

The viewport meta tag tells the browser how to lay out the page on small screens. Without it (or without width=device-width) the page is rendered at a desktop fallback width and scaled down, which makes text unreadable on mobile. Disabling zoom (user-scalable=no, maximum-scale<=1) is also an accessibility regression. https://developer.mozilla.org/en-US/docs/Web/HTML/Viewport_meta_tag

infoAvoid unnecessary headersunnecessaryHeaders

There are 3 responses that sets both a max-age and expires header. There are 14 responses that sets a server header.

Do not send headers that you don't need. We look for p3p, cache-control and max-age, pragma, server and x-frame-options headers. Have a look at Andrew Betts - Headers for Hackers talk as a guide https://www.youtube.com/watch?v=k92ZbrY815c or read https://www.fastly.com/blog/headers-we-dont-want.

Offenders
infoDo not send too long headerslongHeaders

https://en.wikipedia.org/wiki/Facebook has a header content-security-policy that is 4206 characters long.

Do not send response headers that are too long.

Offenders

Privacy advice

80
4 warnings2 info
infoSet a Cross-Origin-Embedder-Policy header so cross-origin subresources opt in to being embedded.crossOriginEmbedderPolicyHeader

Set a Cross-Origin-Embedder-Policy header (typically require-corp or credentialless) on the document response to control cross-origin embedding.

Cross-Origin-Embedder-Policy (COEP) makes the page refuse to load cross-origin subresources unless they explicitly opt in via CORP or CORS. Together with Cross-Origin-Opener-Policy it puts the page in a cross-origin isolated context, which mitigates cross-window side-channel attacks (Spectre) and unlocks high-resolution timers and SharedArrayBuffer. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Embedder-Policy

Offenders
warn(0)Set a Cross-Origin-Opener-Policy header to isolate the page from cross-origin windows.crossOriginOpenerPolicyHeader

Set a Cross-Origin-Opener-Policy header (typically same-origin) on the document response to isolate the page from cross-origin windows.

Cross-Origin-Opener-Policy (COOP) lets a page sever its window-group ties to cross-origin documents that opened it or that it opens. Together with Cross-Origin-Embedder-Policy it puts the page in a cross-origin isolated context, which mitigates cross-window side-channel attacks (Spectre) and unlocks high-resolution timers and SharedArrayBuffer. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Opener-Policy

Offenders
infoSet a Cross-Origin-Resource-Policy header to limit who may embed the page.crossOriginResourcePolicyHeader

Set a Cross-Origin-Resource-Policy header (same-origin, same-site or cross-origin) on the document response to limit who may embed it.

Cross-Origin-Resource-Policy (CORP) is a per-response opt-in that tells the browser which origins are allowed to embed the resource. It blocks cross-origin or cross-site no-cors embedding (img, script, iframe, etc.) and is one of the building blocks of cross-origin isolation. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Resource-Policy

Offenders
warn(0)Set a Permissions-Policy header to control which browser features the page can use.permissionsPolicyHeader

Set a Permissions-Policy header to control which browser features the page can use.

The Permissions-Policy response header (the successor to Feature-Policy) lets a site explicitly opt in or out of powerful browser features such as camera, microphone, geolocation, payment and clipboard. Setting a strict policy reduces the attack surface and limits what embedded third parties can do. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Permissions-Policy

Offenders
warn(0)Set a referrer-policy header to make sure you do not leak user information.referrerPolicyHeader

Set a referrer-policy header to make sure you do not leak user information.

Referrer Policy is a new header that allows a site to control how much information the browser includes with navigations away from a document and should be set by all sites. https://scotthelme.co.uk/a-new-security-header-referrer-policy/.

Offenders
warn(30)Use a strict Content-Security-Policy header to mitigate cross-site scripting (XSS) attacks.contentSecurityPolicyHeader

The policy allows 'unsafe-inline', which lets the browser execute inline scripts and styles directly from the page. Move to nonces or hashes plus 'strict-dynamic' so that inline injection cannot run. The policy allows 'unsafe-eval', which lets the page call eval() and Function(). Almost no application needs this; remove it.

A Content-Security-Policy response header tells the browser which sources of script, style, and other content are allowed. The most effective form is a strict CSP using nonces or hashes together with strict-dynamic; the worst is a missing header, with unsafe-inline and unsafe-eval close behind. https://web.dev/articles/strict-csp

Page info

A snapshot of what the browser actually built for this page: the document, how big and deep the DOM tree is and what it kept in storage. Big, deep trees are slower to style and lay out, so the counts Chrome warns about carry a flag.

Page info

Document

What the page says it is and how large it rendered.

TitleFacebook - WikipediaThe document title, shown in the browser tab and used by search results.
GeneratorMediaWiki 1.47.0-wmf.20The tool or CMS that generated the HTML, from the page generator meta tag.
Layout viewport1904 × 29671 pxThe width the page laid out at, and the full height of the rendered document.

DOM structure

How much markup the browser has to build, style and lay out.

DOM elements14,910Very large, slows layout and styleTotal HTML elements. Fewer means less for the browser to style, lay out and paint.
Avg DOM depth16How deeply elements are nested on average.
Max DOM depth31Deep treeThe deepest nesting on the page. Deep branches cost more style recalculation.
Iframes0No embedded documents on this page.
Script tags5Number of script elements. More scripts usually means more main-thread work.

Storage and connection

What the page stored on the client, and the network it was tested on.

Local storage1016.7 KBData the page saved in localStorage, kept across visits.
Session storage0 bData kept in sessionStorage for this tab session only.
Connection type4GWhat the Network Information API reported for the test connection.

Resource hints

2 hints
dns-prefetch
  • https://meta.wikimedia.org/
preconnect
  • https://thumb.wikimedia.org/

Technologies used to build the page

Data collected using Coach-core version 9.2.1. With updated code from Webappanalyzer 2026-05-04. Use --browsertime.firefox.includeResponseBodies html or --browsertime.chrome.includeResponseBodies html to help Wappalyzer find more information about technologies used.

Detected technologies

3 technologies
  • MediaWikiConfidence100
    Wikis
  • PHPConfidence100
    Programming languages
  • HSTSConfidence100
    Security

Visual Metrics

Visual milestones

all times from navigation start
Speed Index2.04 show quickly the page looked done
First Visual Change1.93 sfirst paint reaches the screen
Last Visual Change2.43 sscreen stops changing · 0.50 s after first
nothing painted yet
First Visual Change1.93 s
Visual Complete 85% · Visual Complete 95% · Visual Complete 99% · Last Visual Change2.43 s
Visual Readiness0.50 s· first to last change
00.5 s1.0 s1.5 s2.0 s
Visual progress
Visual progress at 0 s0.0s
Visual progress at 0.9 s0.9s
Visual progress at 1.6 s1.6s
Visual progress at 2 s2.0s
Visual progress at 2.2 s2.2s
Visual progress at 2.3 s2.3s
Visual progress at 2.4 s2.4s
Visual progress at 2.5 s2.5s
FCP1.94s
LCP1.94s
VC852.43s
Long tasks
0.0s0.5s1.0s1.5s2.0s2.5s

Google Web Vitals

599 msTTFB
Good
1.936 sFCP
Needs improvement

Largest Contentful Paint

When the page main content is rendered, collected via the Largest Contentful Paint API. Read more about Largest Contentful Paint.

1.936 sLCP render time

Phase breakdown

  • TTFB599 ms
  • Resource load delay0 ms
  • Resource load duration0 ms
  • Element render delay1.337 s

Element

Element type
<p>
Element id
mwTg
Size (w × h)
101088
Load time
0 ms
Style recalculation before LCP
17 recalculations touching 13517 elements (167.237 ms) — the largest touched 13450 elements (163.971 ms)

DOM path

body > div:eq(2) > div > div:eq(2) > main#content > div#bodyContent > div#mw-content-text > div:eq(0) > section#mwAQ > p#mwTg
LCP

The LCP element is highlighted in the screenshot. If nothing is highlighted the element was removed before the screenshot or the LCP API couldn't find it.

Cumulative Layout Shift

How much the page's content shifts as it loads, collected via the Cumulative Layout Shift API.

0.034cumulative layout shift score

One shift is 96% of your 0.034 CLS. div:eq(2) moved at 2.395 s. Reserve space for whatever renders into that spot, a fixed height or an aspect-ratio box, so later content stops pushing the page around.

Elements that shifted

Worst first, showing shifts of 0.01 and up. Each percentage is that shift's exact share of the score.

  • 0.033
    96% of CLSshifted at 2.395 s
    <div class="mw-content-container">
    body > div:eq(2) > div > div:eq(2)
    <div class="cdx-message--warning mw-emailconfirmbanner cdx-message cdx-message--block" aria-live="polite" data-tk-initialized="1">
    body > div:eq(2) > div > div:eq(0) > div#siteNotice > div:eq(1)
    <div class="vector-column-start">
    body > div:eq(2) > div > div:eq(1)
    <span class="cdx-message__icon">
    body > div:eq(2) > div > div:eq(0) > div#siteNotice > div:eq(1) > span
Layout shift

Elements that shifted by more than 0.01 are highlighted in the screenshot. If an element shifted outside the viewport, it won't appear here. Check the video or filmstrip to see the shift.

Browser Metrics

Navigation Timing
Extra timings
User Timing marks
mwStartup899 ms
mwCentralNoticeBanner2.367 s

Server timings

Timing data the server chose to expose through Server-Timing response headers on the main document — typically backend time, cache status or experiment flags.

Server timings

3 entries
NameDurationDescription
cache0 mspass
host0 mscp3070
co_id0 ms4120536738

Custom metrics collected through JavaScript

There are no custom configured scripts.

Extra metrics collected using scripting

There are no custom extra metrics from scripting.

Chrome internal metrics (CDP)33
Audio handlers0
Audio worklet processors0
Documents99
Frames96
JS event listeners4102
Layout objects23340
Media key sessions0
Media keys0
Nodes80910
Resources229
Context lifecycle state observers183
V8 per context datas3
Worker global scopes0
Uacss resources3
Rtc peer connections0
Resource fetchers99
Ad subframes0
Detached script states0
Array buffer contents0
Layout count10
Recalc style count13
Layout duration179
Recalc style duration283
Dev tools command duration105
Script duration204
V8 compile duration1
Task duration1368
Task other duration597
Thread time2
Process time13
JS heap used size16437104
JS heap total size17330176
First meaningful paint1933
Visual Elements3
LargestImageFacebook_user_page.png?utm_source=en.wikipedia.org&utm_campaign=parser&utm_content=thumbnail_unscaled
Display time2.433 s
Position (x, y)1321, 588
Size (w × h)300 × 439
HTML snippet
<img resource="https://en.wikipedia.org/wiki/File:Facebook_user_page.png" src="//upload.wikimedia.org/wikipedia/en/6/64/Facebook_user_page.png?utm_source=en.wikipedia.org&amp;utm_campaign=parser&amp;utm_content=thumbnail_unscaled" decoding="async" loading="lazy" alt="This is a screenshot of Mark Zuckerburg's Facebook profile. It includes his profile photo and a header photo of llamas." data-file-width="261" data-file-height="382" data-file-type="bitmap" height="439" width="300" class="mw-file-element">
Heading
Display time2.433 s
Position (x, y)324, 279
Size (w × h)1104 × 40
HTML snippet
<h1 id="firstHeading" class="firstHeading mw-first-heading"></h1>
LargestContentfulPaint
Display time2.433 s
Position (x, y)324, 623
Size (w × h)1256 × 110
HTML snippet
<p id="mwTg"></p>

PageXray

How the page is built.

HTTP versionHTTP/2.0
Total requests14
Total domains3
Transfer size424.0 KB
Content size2.3 MB
Missing compression0
Cookies100 third-party

Main document

status 200 · 0 redirects

https://en.wikipedia.org/wiki/Facebook

HeaderValue
accept-ch
accept-rangesbytes
age0
cache-controlprivate, s-maxage=0, max-age=0, must-revalidate, no-transform
content-encodinggzip
content-languageen
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dateSun, 20 Sep 2026 13:51:51 GMT
expiresThu, 01 Jan 1970 00:00:00 GMT
last-modifiedSun, 20 Sep 2026 13:50:27 GMT
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Response codes

200
1285.7%
202
214.3%

Requests and sizes per content type

5 types

Transfer size424.0 KB

  • html69.3%
  • image12.2%
  • javascript10.4%
  • css7.7%
  • plain0.41%

Content size2.3 MB

  • html80.3%
  • css11.9%
  • javascript6.3%
  • image1.6%

Requests14

  • image57.1%
  • javascript14.3%
  • plain14.3%
  • html7.1%
  • css7.1%
ContentHeader SizeTransfer SizeContent SizeRequests
html0 b294.0 KB1.8 MB1
css0 b32.6 KB279.6 KB1
javascript0 b44.0 KB147.5 KB2
image0 b51.8 KB37.3 KB8
plain0 b1.7 KB0 b2
Total0 b424.0 KB2.3 MB14

Data per domain

3 domains
DomainTotal download timeTransfer SizeContent SizeRequests
en.wikipedia.org2.371 s369.8 KB2.3 MB5
thumb.wikimedia.org941 ms51.8 KB37.3 KB8
meta.wikimedia.org103 ms2.4 KB5.2 KB1

Expires & last-modified statistics

typeminmedianmax
Expires0 seconds0 seconds4 weeks
Last modified1 minute8 weeks2 years

Requests loaded after onContentLoad

1 request

Includes requests done after DOM content loaded.

ContentTransfer SizeRequests
html0 b0
css0 b0
javascript2.4 KB1
image0 b0
font0 b0
favicon0 b0
Total2.4 KB1

CPU

Long tasks

Tasks ≥ 50 ms blocking the main thread, collected via the Long Task API.

TBT29 ms
Max potential input delay70 ms
Total long tasks3
Total time496 ms
Last task at2.145 s
Before first paint367 ms1 task
Before FCP367 ms1 task
Before LCP367 ms1 task
After load0 ms0 tasks

Long Animation Frames

A long animation frame (LOAF) is a frame that took ≥ 50 ms from input to the next paint. The part beyond the threshold is blocking time, the number that hurts Interaction to Next Paint and Total Blocking Time. Break long tasks up (scheduler.yield(), smaller chunks) or move the work off the main thread. Read more about the Long Animation Frames API.

Long animation frames4every frame ≥ 50 ms
Blocking time439.4 msacross all long frames — what hurts INP and TBT
Forced style & layout3.5 msscripts reading layout mid-frame
Blocking before LCP289.2 msdelaying the largest paint — fix these first

What to fix first

ScriptFramesTime runningBlocking (share by run time)Forced style & layoutTriggered by
load.php[scripts:ext.chart.bootstrap]292.2 ms77.8 mstimer or animation callback
load.php[startup]139.3 ms12.6 msscript tag, timer or animation callback
load.php[scripts:skins.vector.js]112.5 ms0 ms3.5 msevent handler

A frame's blocking time is split between its scripts by their share of the frame's work, capped at each script's own run time — blocking from work no script owns (HTML parsing, browser internals) stays unattributed. The per-script blocking view below uses the same attribution.

Long animation frame #1 · 1.224 sat 609.7 ms · before LCP
blocking 289.2 ms
  • Scripts & other work904.7 ms
  • Animation callbacks12.1 ms
  • Style & layout307.3 ms
  • Render0 ms
3 scripts ran during this frame
Ran for
8 ms
How it started
script tag
Ran for
19.3 ms
Started by
IdleRequestCallback
How it started
timer or animation callback
Source function
doPropagation
Position in source
character 4301 into the file (locate it via DevTools → Performance → the Long Animation Frames track)
Ran for
12 ms
Started by
FrameRequestCallback
How it started
timer or animation callback
Source function
flushCssBuffer
Position in source
character 3227 into the file (locate it via DevTools → Performance → the Long Animation Frames track)
Long animation frame #2 · 152.9 msat 2.049 s · before load
blocking 76.5 ms
  • Scripts & other work96.4 ms
  • Animation callbacks2 ms
  • Style & layout54.5 ms
  • Render0 ms
1 script ran during this frame
Ran for
69.9 ms
Started by
TimerHandler:setTimeout
How it started
timer or animation callback
Position in source
character 50375 into the file (locate it via DevTools → Performance → the Long Animation Frames track)
Long animation frame #3 · 141.2 msat 2.205 s · before load
blocking 73.7 ms
  • Scripts & other work39.8 ms
  • Animation callbacks0 ms
  • Style & layout101.4 ms
  • Render0 ms
1 script ran during this frame
Ran for
22.3 ms
Started by
TimerHandler:setTimeout
How it started
timer or animation callback
Position in source
character 50375 into the file (locate it via DevTools → Performance → the Long Animation Frames track)

1 more long frame carried no blocking time (nothing ran past the 50 ms threshold) — long, but harmless to INP and TBT.

Blocking time per script (browser-reported)

How much each script blocked the main thread, derived from the Long Animation Frame API. Each frame's blocking time is split between its scripts by their share of the frame's work, capped at each script's own run time — blocking from work no script owns (HTML parsing, browser internals) is not attributed (older data credits the script that started the frame). The closest answer to "which script should I fix to improve TBT" the platform exposes.

Top scripts blocking the main thread

2 of 2 scripts
load.php[scripts:ext.chart.bootstrap]
78 ms · 2 frames · worst 55 ms
load.php[startup]
13 ms · 3 frames · worst 6 ms

Blocking time per script (trace)

Total Blocking Time attributed per script from the Chrome trace: every main-thread task longer than 50 ms blocks input for the remainder, and each blocking task is credited to the script whose own code ran the longest during that task.

TBT404 ms
Blocking tasks4
TBT before LCP319.8 ms1 task

What kind of work blocked

mostly style & layout · 404 ms total
Style & layout297.7 ms73.7%
Other browser work38.8 ms9.6%
Running JavaScript31.2 ms7.7%
Paint & composite28.9 ms7.2%
Garbage collection7.3 ms1.8%
Parsing HTML & CSS0.1 ms0.0%
Style & layout (74%): usually a large DOM, expensive CSS selectors or JavaScript forcing synchronous layout. See Forced reflows · Forced layout per script · Style invalidations (Rendering tab)

Top scripts blocking the main thread

3 of 3 scripts
load.php[startup]
330 ms · 2 tasks
Browser's own work (no script responsible)
54 ms · 1 task

Where the time went

All main-thread work during the full page load, not just the share that blocked input. Calculated from the Chrome trace.

Categories

1.218 s total
Style & layout463 ms38.0%
Other browser work (scheduling)263 ms21.6%
Running JavaScript247 ms20.3%
Parsing HTML & CSS123 ms10.1%
Paint & composite84 ms6.9%
Garbage collection36 ms3.0%
Parsing & compiling JavaScript2 ms0.2%
What do these categories mean?
Parsing HTML & CSSparseHTML
Reading the HTML and CSS and building the page structure. Grows with document size — a big server-rendered page costs more here.
Style & layoutstyleLayout
Working out which CSS rules apply and where every element goes on the page. Grows with DOM size and selector complexity.
Parsing & compiling JavaScriptscriptParseCompile
Parsing and compiling JavaScript before it can run — the cost of shipping bytes of JS, even unused ones.
Running JavaScriptscriptEvaluation
Running JavaScript: event handlers, timers, promise callbacks and script execution.
Paint & compositepaintCompositeRender
Painting pixels and assembling layers into the frames you see on screen.
Garbage collectiongarbageCollection
Reclaiming memory JavaScript no longer uses. A lot of it means allocation-heavy code.
Other browser work (scheduling)other
Chrome’s own task management: per-task overhead and thousands of sub-millisecond scheduler ticks — not page work you can attribute or optimize away. On this page 263 ms of it is this per-task bookkeeping (RunTask self time in the trace).

CPU time per script

Slowest JS functions

The functions where main-thread JavaScript time was actually spent, sampled by Chrome's JavaScript profiler. Self time is spent in the function itself; total time includes the functions it called. For loader/dispatcher functions whose total dwarfs their self time, the runs line shows the top functions and modules (up to five, ≥ 1 ms) the total was actually spent running.

Functions by self time

15 of 36 functions
FunctionWhereSelf timeTotal time
setAttributeBrowser internal (not your code)30.3 ms30.3 ms
querySelectorAllBrowser internal (not your code)22.3 ms22.3 ms
setItemBrowser internal (not your code)10.1 ms10.1 ms
find
runs: querySelectorAll (19.1 ms), load.php[scripts:ext.chart.bootstrap] (1.6 ms)
load.php[scripts:ext.chart.bootstrap]7.9 ms29.4 ms
insertBeforeBrowser internal (not your code)7.8 ms7.8 ms
set innerHTMLBrowser internal (not your code)7.3 ms7.3 ms
setTimeoutBrowser internal (not your code)6.5 ms6.5 ms
flushWrites
runs: setItem (10.0 ms)
load.php[startup]4.4 ms14.7 ms
add
runs: addEventListener (1.2 ms)
load.php[scripts:ext.chart.bootstrap]3.7 ms6.3 ms
addBrowser internal (not your code)3.7 ms3.7 ms
requestIdleCallbackBrowser internal (not your code)3.5 ms3.5 ms
getPropertyValueBrowser internal (not your code)3.5 ms3.5 ms
loadload.php[startup]3.1 ms3.1 ms
attr
runs: setAttribute (23.1 ms)
load.php[scripts:ext.chart.bootstrap]3.0 ms26.7 ms
querySelectorBrowser internal (not your code)2.5 ms2.5 ms

Timers

How much setTimeout/setInterval work the page runs, credited to the script that scheduled each timer. Many zero-delay timers mean work sliced into a machine-gun of tiny tasks; repeating timers are polling.

Timers set64
Times fired60
Fire time119.7 ms
Zero-delay timers57
Repeating timers0
Zero-delay slicing: load.php[scripts:ext.chart.bootstrap] split work into 56 back-to-back tasks costing 119 ms. Consider batching the work or moving it to requestIdleCallback or a worker.

Timer cost by script

10 scripts
load.php[scripts:ext.chart.bootstrap]
110 ms · set 56 times · fired 40 times
load.php[startup]
4 ms · set 1 time · fired 11 times
load.php[scripts:skins.vector.js]
3 ms · set 0 times · fired 1 time
load.php[scripts:mediawiki.storage]
0 ms · set 2 times · fired 4 times
load.php[scripts:ext.navigationTiming]
0 ms · set 1 time · fired 1 time
load.php[scripts:ext.centralNotice.startUp]
0 ms · set 0 times · fired 2 times
load.php[scripts:ext.wikimediaEvents]
0 ms · set 2 times · fired 0 times
load.php[scripts:ext.eventLogging]
0 ms · set 1 time · fired 0 times
load.php[scripts:ext.echo.init]
0 ms · set 1 time · fired 0 times

Forced reflows

A forced reflow happens when JavaScript reads a layout-triggering property (offsetTop, getBoundingClientRect, …) inside a handler, forcing the browser to synchronously recompute layout. The scripts below caused most of the page's reflows. Fix them in priority order.

Scripts causing reflows

1 reflow ≥ 2 ms across 1 script
load.php[scripts:skins.vector.js]
4 ms · 1 reflow · worst 4 ms

Forced layout per script

Each long animation frame reports how much time each script spent forcing synchronous style and layout, i.e. JavaScript reading layout-triggering properties mid-execution. Same actionable answer as forced reflows above but measured directly by the browser instead of inferred from the trace.

Scripts forcing layout

1 of 1 script
load.php[scripts:skins.vector.js]
4 ms · across 1 frame

First vs third party CPU time

Main-thread CPU time from the Chrome trace split by domain. First party is wikipedia.org.

First party218 ms
Third party0 ms
Domains1

Non-composited animations

Animations that fell back from the compositor to the main thread, blocking each frame instead of running on the GPU.

Each chip below is a CSS property the page tried to animate that Chrome couldn't hand to the compositor. Swap it for a transform or opacity equivalent where you can.

Properties to fix

2 properties · 6 animations
  • top
  • max-height

Want to dig deeper? Download the Chrome trace and drag-and-drop it into Performance in DevTools.