Run 2 summary

https://en.wikipedia.org/wiki/Main_Page

Tested 2026-07-27 23:18:00 using Chrome 150.0.7871.186 (script).(runtime settings)

Test visiting multiple pages

First hit the portal page with an empty browser cache and then visit Main_Page

SummaryWaterfallMetricsRenderingCoachPageXrayCPU

Summary

Google Web Vitals

113 msTTFB
408 msLargest Contentful Paint
0.001Cumulative Layout Shift

Loading

408 msFirst Paint
5.876 sFully Loaded

Page weight & requests

602.0 KBTotal transfer size
1.8 MBTotal content size
38Requests

CPU

1Long tasks
279 msLast long task at

Visual progress

400 msFirst Visual Change
427 msSpeed Index
400 msVisual Complete 85%
900 msVisual Complete 99%
900 msLast Visual Change
Screenshot
Run 2 · after page complete

Waterfall

First paintFCPLCPDOMContentLoadedDOM interactiveLoadRender-blockingRedirectError

Rendering

Run 2
0.000 s
0s0.5s

The red band on the timeline marks when the main thread was busy with long tasks: moments when the page could not paint or respond, however the video looks.

Download video

Filmstrip

6 frames

Use --filmstrip.showAll to show all filmstrips.

Frame at 0 ms
0 ms
0 %
Frame at 300 ms
300 ms
0 %
Frame at 400 ms
400 ms
93 %
Frame at 500 ms
500 ms
94 %
Frame at 800 ms
800 ms
96 %
Frame at 900 ms
900 ms
100 %

Click a frame to seek the video to that moment. The dot marks frames where the page changed visually.

Visual instability

22.38 % of pixels ever changed · 0 % changed 5+ times
Heatmap of how often each pixel changed while the page loaded

The whole recording in one image: every pixel is tinted by how often it changed. Amber changed once, deep red changed ten or more times. The scale is fixed, so heatmaps from different runs compare directly.

Flat amber is a page that painted once and stayed put. Red speckle in the shape of the text means the same pixels repainted over and over, usually invisible rendering noise that inflates Last Visual Change and Speed Index. A solid red block is a genuinely restless area, like an ad or a carousel.

Frames

How smoothly Chrome delivered frames to the screen during the test. Dropped counts only frames Chrome flags as affecting smoothness. On mostly-static pages the longest gap includes idle time where there was simply nothing to draw.

Frames shown13
Partial0
Dropped0
Effective FPS24.3
Longest gap305 msat 442 ms

Why was rendering delayed?

Rendering was not meaningfully delayed. First paint landed at 408 ms on a 113 ms first byte; the 2 render-blocking requests were done by 272 ms and the remaining ~136 ms is style and layout work (30 ms of it measured style recalculation).

Style recalculation

measured by Chrome during this run

Style the browser had to recalculate before it could paint: many elements or a lot of time spent here points at expensive CSS on the critical rendering path. The recalculation count and the largest single one tell the two problems apart: one massive style change touching most of the page (few recalculations, the largest close to the total) needs different medicine than thousands of tiny ones (many recalculations, each tiny).

One large recalculation dominates. Restyling 1 658 elements cost 30 ms before the page painted (7.4 % of the time to First Contentful Paint), and a single recalculation of 1 338 elements accounts for 26 ms of it. Look for one class or inline-style change on a large container near the top of the DOM that restyles the whole subtree at once. The changes driving it are listed under Style invalidations below.

Before first & largest contentful paint (same paint, 408 ms)

Recalculations12
Elements1658
Total time30.059 ms
Largest recalculation1338 elements · 25.899 ms

The recalculation work before first paint is 7.4 % of the time to First Contentful Paint.

Render blocking requests

3 requests · 49.9 KB

Blocking requests delay both paints: the browser renders nothing until they arrive, so they push First Contentful Paint and everything after it, including the largest paint (LCP). Requests that block the parser inside the body stall everything after them in the document. Load JavaScript with defer or async, and keep non-critical CSS off the critical path with media attributes. Bars show when each request loaded on a clock that runs to the last paint; the gap after the bars is style and layout work.

RequestWhen it loadedTransferDownload
document
en.wikipedia.org · TTFB 113 ms
175 ms
56.1 KB174 ms
site.stylesblocking
css · load.php styles batch · en.wikipedia.org
148 ms
3.1 KB148 ms
ext.uls.interlanguage + 8 more modulesblocking
css · load.php styles batch · en.wikipedia.org
134 ms
24.7 KB134 ms
startuppotentially blocking
javascript · load.php startup · en.wikipedia.org
181 ms
22.2 KB181 ms
0102 ms204 msFCP · LCP 408 ms

Style invalidations

Why the browser had to recalculate style and layout: every DOM/style change invalidates some set of nodes, and the same class or attribute churning over and over is the pattern to hunt. Counts, not milliseconds: the time is in the style recalculation numbers above.

Most of this is the page being built. Only 100 style recalculations and 111 layout invalidations happened after first paint; the rest is the first render. Not much to chase here.

Style recalculations123100 after first paint
Layout invalidations2 342111 after first paint

Changes that keep invalidating

top 10
  • attribute: title19×
  • attribute: class
  • attribute: href
  • pseudo: link
  • pseudo: visited
  • pseudo: disabled
  • pseudo: enabled
  • attribute: disabled
  • class: vector-animations-ready
  • class: ve-init-mw-desktopArticleTarget-targetContainer

Invalidation reasons

split at first paint

After first paint

Invalidations on a page the user was already looking at, the actionable half.

ReasonStyle recalculationsLayout
A stylesheet rule changed45
Related style rule43
A node was inserted into the page12
An element entered layout99
A style change forced layout8
An element's size changed2
Unknown2

Before first paint: building the page

The page being constructed and styled for the first render. Expected work, shown for scale.

ReasonStyle recalculationsLayout
A stylesheet rule changed1
A node was inserted into the page21
A pseudo-class state changed (:hover, :focus, …)1
An element entered layout2 215
A style change forced layout1
An element's size changed5
Unknown5
Scrollbar changed2
An SVG element changed2
An element left layout1

Scripts causing invalidations

top 2

Coach

The coach helps you find performance problems on your web page using web performance best practice rules. And gives you advice on privacy and best practices. Tested using Coach-core version 9.2.1.

Performance advice

86
10 warnings3 info
warn(0)Serve images in modern formats (AVIF, WebP)modernImageFormats

The page ships 18 images (out of 18) in JPEG/PNG/GIF without a modern alternative. Wrap them in a <picture> with a <source type="image/avif"> or "image/webp" before the legacy <img>, or serve modern formats from your image pipeline directly. AVIF and WebP usually deliver 25–50% smaller files at the same quality.

AVIF and WebP routinely deliver 25–50% smaller files than JPEG and PNG at the same perceived quality, and every browser version still under support understands at least one of them. Ship modern formats either through a <picture> element with <source type="image/avif"> / "image/webp" entries in front of the legacy <img>, or directly from a content-negotiating image pipeline that returns AVIF / WebP when the client accepts it. https://web.dev/articles/serve-images-webp

Offenders
warn(0)Avoid extra requests by setting cache headerscacheHeaders

The page has 20 requests that are missing a cache time. Configure a cache time so the browser doesn't need to download them every time. It will save 188.3 kB the next access.

The easiest way to make your page fast is to avoid doing requests to the server. Setting a cache header on your server response will tell the browser that it doesn't need to download the asset again during the configured cache time! Always try to set a cache time if the content doesn't change for every request.

Offenders
warn(0)Total JavaScript size shouldn't be too bigjavascriptSize

The total JavaScript transfer size is 281.6 kB and the uncompressed size is 1.1 MB. This is totally crazy! There is really room for improvement here.

A lot of JavaScript often means you are downloading more than you need. How complex is the page and what can the user do on the page? Do you use multiple JavaScript frameworks?

Offenders
URLTransferContent
https://en.wikipedia.org/w/load.php?lang=en&modules=startup&only=scripts&raw=1&skin=vector-202222.2 KB67.2 KB
https://en.wikipedia.org/w/load.php...ia.org/w/load.php8.0 KB22.7 KB
https://en.wikipedia.org/w/load.php...ia.org/w/load.php17.9 KB60.5 KB
https://en.wikipedia.org/w/load.php...ia.org/w/load.php192.7 KB811.4 KB
https://en.wikipedia.org/w/load.php...ia.org/w/load.php28.0 KB129.5 KB
https://en.wikipedia.org/w/load.php...ia.org/w/load.php2.9 KB14.9 KB
https://auth.wikimedia.org/metawiki/wiki/Special:CentralAutoLogin/checkLoggedIn...gin/checkLoggedIn1.5 KB254 B
https://en.wikipedia.org/w/load.php...ia.org/w/load.php1.9 KB1.8 KB
warn(14)Lazy-load below-the-fold imageslazyLoadingImages

The page has 12 below-the-fold images without loading="lazy". Add loading="lazy" so the browser defers downloading and decoding them until the user scrolls them into view.

Adding loading="lazy" to an <img> tells the browser not to download or decode it until it is close to the viewport. For images that the user may never see (deep in the page, behind a tab, in a footer carousel), this saves bandwidth and main-thread time during initial render. The LCP image and any image in the initial viewport should NOT be lazy-loaded — that delays the first paint. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#loading

Offenders
warn(60)Don't scale images in the browseravoidScalingImages

The page has 4 images that are scaled more than 100 pixels. It would be better if those images are sent so the browser don't need to scale them.

It's easy to scale images in the browser and make sure they look good in different devices, however that is bad for performance! Scaling images in the browser takes extra CPU time and will hurt performance on mobile. And the user will download extra kilobytes (sometimes megabytes) of data that could be avoided. Don't do that, make sure you create multiple version of the same image server-side and serve the appropriate one.

Offenders
infoAdd decoding="async" to non-critical imagesdecodingAsync

The page has 5 images (out of 23) without a decoding hint. Add decoding="async" to non-critical images so the browser can decode them off the main thread.

Setting decoding="async" on an <img> tells the browser it can decode the image off the main thread, which keeps the page responsive to user interactions while images are being processed. The default ("auto") leaves the choice to the browser. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#decoding

Offenders
warn(80)Avoid CPU Long TaskslongTasks

The page has 1 CPU long task with the total of 56 ms. The total blocking time is 0 ms and 1 long task before first contentful paint with total time of 56 ms. However the CPU Long Task is depending on the computer/phones actual CPU speed, so you should measure this on the same type of the device that your user is using. Use Geckoprofiler for Firefox or Chromes tracelog to debug your long tasks.

Long CPU tasks locks the thread. To the user this is commonly visible as a "locked up" page where the browser is unable to respond to user input; this is a major source of bad user experience on the web today. However the CPU Long Task is depending on the computer/phones actual CPU speed, so you should measure this on the same type of the device that your user is using. To debug you should use the Chrome timeline log and drag/drop it into devtools or use Firefox Geckoprofiler.

Offenders
  • unknown
warn(80)Don't use private headers on static contentprivateAssets

The page has 3 requests with private headers. The main page has a private header. It could be right in some cases where the user can be logged in and served specific content. But if your asset is static it should never be private. Make sure that the assets really should be private and only used by one user. Otherwise, make it cacheable for everyone.

If you set private headers on content, that means that the content are specific for that user. Static content should be able to be cached and used by everyone. Avoid setting the cache header to private.

Offenders
infoLong cache headers is goodcacheHeadersLong
warn(90)Avoid doing redirectsassetsRedirects

The page has 1 redirect. 1 of the redirects are from the base domain, please fix them!

A redirect is one extra step for the user to download the asset. Avoid that if you want to be fast. Redirects are even more of a showstopper on mobile.

Offenders
infoMake each CSS response smalloptimalCssSize

https://en.wikipedia.org/w/load.php?lang=en&modules=ext.uls.interlanguage%7Cext.visualEditor.desktopArticleTarget.noscript%7Cext.wikimediamessages.styles%7Cmediawiki.skinning.content.parsoid%7Cmediawiki.skins.legacy%7Cskins.vector.icons%2Cstyles%7Cskins.vector.search.codex.styles%7Cwikibase.client.init&only=styles&skin=vector-2022 size is 25.2 kB (25245) and that is bigger than the limit of 25 kB. Try to keep each CSS response under 25 kB.

Render-blocking CSS holds up the first paint until it has fully downloaded, parsed and applied, so smaller CSS files mean a faster start. Split your CSS into a small critical bundle inlined or eagerly loaded, with the rest lazy-loaded.

Offenders
URLTransferContent
https://en.wikipedia.org/w/load.php...ia.org/w/load.php24.7 KB202.6 KB
warn(95)Inline CSS for faster first renderinlineCss

The page has both inline CSS and CSS requests even though it uses a HTTP/2-ish connection. If you have many users on slow connections, it can be better to only inline the CSS. Run your own tests and check the waterfall graph to see what happens.

In the early days of the Internet, inlining CSS was one of the ugliest things you can do. That has changed if you want your page to start rendering fast for your user. Always inline the critical CSS when you use HTTP/1 and HTTP/2 (avoid doing CSS requests that block rendering) and lazy load and cache the rest of the CSS. It is a little more complicated when using HTTP/2. Does your server support HTTP push? Then maybe that can help. Do you have a lot of users on a slow connection and are serving large chunks of HTML? Then it could be better to use the inline technique, becasue some servers always prioritize HTML content over CSS so the user needs to download the HTML first, before the CSS is downloaded.

warn(99)Avoid slowing down the critical rendering pathavoidRenderBlocking

The page has 2 blocking requests and 0 in body parser blocking (0 JavaScript and 2 CSS). There are 1 potentially render blocking requests. You need to verify if it is render blocking: https://en.wikipedia.org/w/load.php?lang=en&modules=startup&only=scripts&raw=1&skin=vector-2022

The critical rendering path is what the browser needs to do to start rendering the page. Every file requested inside of the head element will postpone the rendering of the page, because the browser need to do the request. Avoid loading JavaScript synchronously inside of the head (you should not need JavaScript to render the page), request files from the same domain as the main document (to avoid DNS lookups) and inline CSS for really fast rendering and a short rendering path.

Offenders

Best practice advice

84
1 warning3 info
infoMeta descriptionmetaDescription

The page is missing a meta description.

Use a page description to make the page more relevant to search engines.

infoAvoid unnecessary headersunnecessaryHeaders

There are 16 responses that sets both a max-age and expires header. There are 38 responses that sets a server header.

Do not send headers that you don't need. We look for p3p, cache-control and max-age, pragma, server and x-frame-options headers. Have a look at Andrew Betts - Headers for Hackers talk as a guide https://www.youtube.com/watch?v=k92ZbrY815c or read https://www.fastly.com/blog/headers-we-dont-want.

Offenders
warn(50)Set a sensible viewport meta tagviewport

The viewport meta tag does not contain width=device-width, the browser may use a desktop-width fallback.

The viewport meta tag tells the browser how to lay out the page on small screens. Without it (or without width=device-width) the page is rendered at a desktop fallback width and scaled down, which makes text unreadable on mobile. Disabling zoom (user-scalable=no, maximum-scale<=1) is also an accessibility regression. https://developer.mozilla.org/en-US/docs/Web/HTML/Viewport_meta_tag

infoDo not send too long headerslongHeaders

https://en.wikipedia.org/wiki/Main_Page has a header content-security-policy that is 4501 characters long. https://en.wikipedia...ia.org/w/load.php has a header sourcemap that is 1008 characters long.

Do not send response headers that are too long.

Offenders

Privacy advice

80
4 warnings2 info
infoSet a Cross-Origin-Embedder-Policy header so cross-origin subresources opt in to being embedded.crossOriginEmbedderPolicyHeader

Set a Cross-Origin-Embedder-Policy header (typically require-corp or credentialless) on the document response to control cross-origin embedding.

Cross-Origin-Embedder-Policy (COEP) makes the page refuse to load cross-origin subresources unless they explicitly opt in via CORP or CORS. Together with Cross-Origin-Opener-Policy it puts the page in a cross-origin isolated context, which mitigates cross-window side-channel attacks (Spectre) and unlocks high-resolution timers and SharedArrayBuffer. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Embedder-Policy

Offenders
warn(0)Set a Cross-Origin-Opener-Policy header to isolate the page from cross-origin windows.crossOriginOpenerPolicyHeader

Set a Cross-Origin-Opener-Policy header (typically same-origin) on the document response to isolate the page from cross-origin windows.

Cross-Origin-Opener-Policy (COOP) lets a page sever its window-group ties to cross-origin documents that opened it or that it opens. Together with Cross-Origin-Embedder-Policy it puts the page in a cross-origin isolated context, which mitigates cross-window side-channel attacks (Spectre) and unlocks high-resolution timers and SharedArrayBuffer. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Opener-Policy

Offenders
infoSet a Cross-Origin-Resource-Policy header to limit who may embed the page.crossOriginResourcePolicyHeader

Set a Cross-Origin-Resource-Policy header (same-origin, same-site or cross-origin) on the document response to limit who may embed it.

Cross-Origin-Resource-Policy (CORP) is a per-response opt-in that tells the browser which origins are allowed to embed the resource. It blocks cross-origin or cross-site no-cors embedding (img, script, iframe, etc.) and is one of the building blocks of cross-origin isolation. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Resource-Policy

Offenders
warn(0)Set a Permissions-Policy header to control which browser features the page can use.permissionsPolicyHeader

Set a Permissions-Policy header to control which browser features the page can use.

The Permissions-Policy response header (the successor to Feature-Policy) lets a site explicitly opt in or out of powerful browser features such as camera, microphone, geolocation, payment and clipboard. Setting a strict policy reduces the attack surface and limits what embedded third parties can do. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Permissions-Policy

Offenders
warn(0)Set a referrer-policy header to make sure you do not leak user information.referrerPolicyHeader

Set a referrer-policy header to make sure you do not leak user information.

Referrer Policy is a new header that allows a site to control how much information the browser includes with navigations away from a document and should be set by all sites. https://scotthelme.co.uk/a-new-security-header-referrer-policy/.

Offenders
warn(30)Use a strict Content-Security-Policy header to mitigate cross-site scripting (XSS) attacks.contentSecurityPolicyHeader

The policy allows 'unsafe-inline', which lets the browser execute inline scripts and styles directly from the page. Move to nonces or hashes plus 'strict-dynamic' so that inline injection cannot run. The policy allows 'unsafe-eval', which lets the page call eval() and Function(). Almost no application needs this; remove it.

A Content-Security-Policy response header tells the browser which sources of script, style, and other content are allowed. The most effective form is a strict CSP using nonces or hashes together with strict-dynamic; the worst is a missing header, with unsafe-inline and unsafe-eval close behind. https://web.dev/articles/strict-csp

Page info

A snapshot of what the browser actually built for this page: the document, how big and deep the DOM tree is and what it kept in storage. Big, deep trees are slower to style and lay out, so the counts Chrome warns about carry a flag.

Page info

Document

What the page says it is and how large it rendered.

TitleWikipedia, the free encyclopediaThe document title, shown in the browser tab and used by search results.
GeneratorMediaWiki 1.47.0-wmf.12The tool or CMS that generated the HTML, from the page generator meta tag.
Layout viewport1904 × 3627 pxThe width the page laid out at, and the full height of the rendered document.

DOM structure

How much markup the browser has to build, style and lay out.

DOM elements2,420Very large, slows layout and styleTotal HTML elements. Fewer means less for the browser to style, lay out and paint.
Avg DOM depth14How deeply elements are nested on average.
Max DOM depth21The deepest nesting on the page. Deep branches cost more style recalculation.
Iframes0No embedded documents on this page.
Script tags5Number of script elements. More scripts usually means more main-thread work.

Storage and connection

What the page stored on the client, and the network it was tested on.

Local storage944.9 KBData the page saved in localStorage, kept across visits.
Session storage0 bData kept in sessionStorage for this tab session only.
Connection type4GWhat the Network Information API reported for the test connection.

Resource hints

3 hints
dns-prefetch
  • https://meta.wikimedia.org/
  • https://en.wikipedia.org/wiki/auth.wikimedia.org
preconnect
  • https://upload.wikimedia.org/

Technologies used to build the page

Data collected using Coach-core version 9.2.1. With updated code from Webappanalyzer 2026-05-04. Use --browsertime.firefox.includeResponseBodies html or --browsertime.chrome.includeResponseBodies html to help Wappalyzer find more information about technologies used.

Detected technologies

3 technologies
  • MediaWikiConfidence100
    Wikis
  • PHPConfidence100
    Programming languages
  • HSTSConfidence100
    Security

Visual Metrics

Visual milestones

all times from navigation start
Speed Index0.43 show quickly the page looked done
First Visual Change0.40 sfirst paint reaches the screen
Last Visual Change0.90 sscreen stops changing · 0.50 s after first
nothing painted yet
≥85%
≥95% rendered
First Visual Change · Visual Complete 85%0.40 s
Visual Complete 95%0.80 s
Visual Complete 99% · Last Visual Change0.90 s
Visual Readiness0.50 s· first to last change
00.2 s0.4 s0.6 s0.8 s
Visual progress
Visual progress at 0 s0.0s
Visual progress at 0.3 s0.3s
Visual progress at 0.4 s0.4s
Visual progress at 0.5 s0.5s
Visual progress at 0.8 s0.8s
Visual progress at 0.9 s0.9s
FCP0.41s
LCP0.41s
VC850.40s
Long tasks
0.0s0.2s0.4s0.5s0.7s0.9s

Google Web Vitals

Largest Contentful Paint

When the page main content is rendered, collected via the Largest Contentful Paint API. Read more about Largest Contentful Paint.

408 msLCP render time

Phase breakdown

  • TTFB113 ms
  • Resource load delay0 ms
  • Resource load duration0 ms
  • Element render delay295 ms

Element

Element type
<p>
Size (w × h)
230395
Load time
0 ms
Style recalculation before LCP
12 recalculations touching 1658 elements (30.059 ms) — the largest touched 1338 elements (25.899 ms)

DOM path

body > div:eq(2) > div > div:eq(2) > main#content > div#bodyContent > div#mw-content-text > div:eq(1) > section#mwAQ > div#mp-upper > div#mp-left > div#mp-tfa > p
LCP

The LCP element is highlighted in the screenshot. If nothing is highlighted the element was removed before the screenshot or the LCP API couldn't find it.

Cumulative Layout Shift

How much the page's content shifts as it loads, collected via the Cumulative Layout Shift API.

0.001cumulative layout shift score

One shift is 100% of your 0.001 CLS. div#skin-client-prefs-skin-theme moved at 833 ms. Reserve space for whatever renders into that spot, a fixed height or an aspect-ratio box, so later content stops pushing the page around.

Elements that shifted

Worst first, showing shifts of 0.01 and up. Each percentage is that shift's exact share of the score.

The shift is spread across many movements below 0.01, none large enough to single out. Check the video or filmstrip to see what moved.

Layout shift

Elements that shifted by more than 0.01 are highlighted in the screenshot. If an element shifted outside the viewport, it won't appear here. Check the video or filmstrip to see the shift.

Browser Metrics

Navigation Timing
Extra timings
User Timing marks
mwStartup339 ms

Server timings

Timing data the server chose to expose through Server-Timing response headers on the main document — typically backend time, cache status or experiment flags.

Server timings

2 entries
NameDurationDescription
WMF-Uniq0 mswe-1-8-tempuser-post-edit=control;we-1-8-account-creation-no-desktop-benefits=control;
co_id0 ms3618527701

Custom metrics collected through JavaScript

There are no custom configured scripts.

Extra metrics collected using scripting

There are no custom extra metrics from scripting.

Chrome internal metrics (CDP)33
Audio handlers0
Audio worklet processors0
Documents12
Frames11
JS event listeners135
Layout objects2535
Media key sessions0
Media keys0
Nodes7454
Resources42
Context lifecycle state observers27
V8 per context datas2
Worker global scopes0
Uacss resources0
Rtc peer connections0
Resource fetchers12
Ad subframes0
Detached script states0
Array buffer contents0
Layout count6
Recalc style count12
Layout duration23
Recalc style duration45
Dev tools command duration69
Script duration154
V8 compile duration2
Task duration460
Task other duration166
Thread time1
Process time3
JS heap used size6000880
JS heap total size6864896
First meaningful paint405
Visual Elements3
LargestImage250px-Mas_Pirngadi_-_%27Indonesian_landscape%27%2C_signed_and_dated_1921_l.jpg
Display time900 ms
Position (x, y)684, 803
Size (w × h)180 × 122
HTML snippet
<img alt="Indonesian Landscape, an example of a Mooi Indië painting" resource="https://en.wikipedia.org/wiki/File:Mas_Pirngadi_-_'Indonesian_landscape',_signed_and_dated_1921_l.jpg" src="//upload.wikimedia.org/wikipedia/commons/thumb/f/f3/Mas_Pirngadi_-_%27Indonesian_landscape%27%2C_signed_and_dated_1921_l.jpg/250px-Mas_Pirngadi_-_%27Indonesian_landscape%27%2C_signed_and_dated_1921_l.jpg" decoding="async" data-file-width="2000" data-file-height="1360" data-file-type="bitmap" height="122" width="180" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/f3/Mas_Pirngadi_-_%27Indonesian_landscape%27%2C_signed_and_dated_1921_l.jpg/500px-Mas_Pirngadi_-_%27Indonesian_landscape%27%2C_signed_and_dated_1921_l.jpg 2x" class="mw-file-element">
Heading
Display time400 ms
Position (x, y)684, 143
Size (w × h)256 × 45
HTML snippet
<h1 class="html-heading mw-html-heading" id="Welcome_to_Wikipedia"></h1>
LargestContentfulPaint
Display time400 ms
Position (x, y)215, 316
Size (w × h)649 × 364
HTML snippet
<p about="#mwt7"></p>

PageXray

How the page is built.

HTTP versionHTTP/2.0
Total requests38
Total domains3
Transfer size602.0 KB
Content size1.8 MB
Missing compression0
Cookies190 third-party

Main document

status 200 · 0 redirects

https://en.wikipedia.org/wiki/Main_Page

HeaderValue
accept-ch
accept-rangesbytes
age8466
cache-controlprivate, s-maxage=0, max-age=0, must-revalidate, no-transform
content-encodinggzip
content-languageen
content-length51616
content-security-policyscript-src 'unsafe-eval' blob: 'self' meta.wikimedia.org *.wikimedia.org *.wikipedia.org *.wikinews.org *.wiktionary.org *.wikibooks.org *.wikiversity.org *.wikisource.org wikisource.org *.wikiquote.org *.wikidata.org *.wikifunctions.org *.wikivoyage.org *.mediawiki.org mediawiki.org wikimedia.org *.wmflabs.org *.wmcloud.org *.toolforge.org wss://*.toolforge.org *.jsdelivr.net unpkg.com cdnjs.cloudflare.com raw.githubusercontent.com *.github.com code.jquery.com cdn.mathjax.org use.typekit.net fonts.cdnfonts.com use.fontawesome.com i.ytimg.com rsms.me doi.org localhost https://localhost:* http://localhost:* wss://localhost:* ws://localhost:* *.google.com *.gstatic.com *.googleapis.com *.translate.yandex.net yastatic.net ya.ru radically.github.io cdn.sammdot.ca cdn.fontshare.com viaf.org publicai-proxy.alaexis.workers.dev iiif.archive.org api.flickr.com live.staticflickr.com api.anthropic.com api.openai.com api.publicai.co catalogo.pusc.it parsifal.urbe.it opac.sbn.it overpass-api.de api.openrouteservice.org archive.org *.openstreetmap.org *.waymarkedtrails.org *.thunderforest.com registry.ipe.wiki analytics.ipe.wiki qlever.dev app.goacoustic.com wikipedia-archive.ourworldindata.org api.inaturalist.org inaturalist-open-data.s3.amazonaws.com validator.w3.org db.onlinewebfonts.com fontlibrary.org 'unsafe-inline' auth.wikimedia.org; default-src 'self' data: blob: upload.wikimedia.org https://commons.wikimedia.org meta.wikimedia.org *.wikimedia.org *.wikipedia.org *.wikinews.org *.wiktionary.org *.wikibooks.org *.wikiversity.org *.wikisource.org wikisource.org *.wikiquote.org *.wikidata.org *.wikifunctions.org *.wikivoyage.org *.mediawiki.org mediawiki.org wikimedia.org *.wmflabs.org *.wmcloud.org *.toolforge.org wss://*.toolforge.org *.jsdelivr.net unpkg.com cdnjs.cloudflare.com raw.githubusercontent.com *.github.com code.jquery.com cdn.mathjax.org use.typekit.net fonts.cdnfonts.com use.fontawesome.com i.ytimg.com rsms.me doi.org localhost https://localhost:* http://localhost:* wss://localhost:* ws://localhost:* *.google.com *.gstatic.com *.googleapis.com *.translate.yandex.net yastatic.net ya.ru radically.github.io cdn.sammdot.ca cdn.fontshare.com viaf.org publicai-proxy.alaexis.workers.dev iiif.archive.org api.flickr.com live.staticflickr.com api.anthropic.com api.openai.com api.publicai.co catalogo.pusc.it parsifal.urbe.it opac.sbn.it overpass-api.de api.openrouteservice.org archive.org *.openstreetmap.org *.waymarkedtrails.org *.thunderforest.com registry.ipe.wiki analytics.ipe.wiki qlever.dev app.goacoustic.com wikipedia-archive.ourworldindata.org api.inaturalist.org inaturalist-open-data.s3.amazonaws.com validator.w3.org db.onlinewebfonts.com fontlibrary.org en.wikibooks.org en.wikinews.org en.wikiquote.org en.wikisource.org en.wikiversity.org en.wikivoyage.org en.wiktionary.org www.mediawiki.org commons.wikimedia.org foundation.wikimedia.org incubator.wikimedia.org species.wikimedia.org wikimania.wikimedia.org www.wikidata.org www.wikifunctions.org auth.wikimedia.org; style-src 'self' data: blob: upload.wikimedia.org https://commons.wikimedia.org meta.wikimedia.org *.wikimedia.org *.wikipedia.org *.wikinews.org *.wiktionary.org *.wikibooks.org *.wikiversity.org *.wikisource.org wikisource.org *.wikiquote.org *.wikidata.org *.wikifunctions.org *.wikivoyage.org *.mediawiki.org mediawiki.org wikimedia.org *.wmflabs.org *.wmcloud.org *.toolforge.org wss://*.toolforge.org *.jsdelivr.net unpkg.com cdnjs.cloudflare.com raw.githubusercontent.com *.github.com code.jquery.com cdn.mathjax.org use.typekit.net fonts.cdnfonts.com use.fontawesome.com i.ytimg.com rsms.me doi.org localhost https://localhost:* http://localhost:* wss://localhost:* ws://localhost:* *.google.com *.gstatic.com *.googleapis.com *.translate.yandex.net yastatic.net ya.ru radically.github.io cdn.sammdot.ca cdn.fontshare.com viaf.org publicai-proxy.alaexis.workers.dev iiif.archive.org api.flickr.com live.staticflickr.com api.anthropic.com api.openai.com api.publicai.co catalogo.pusc.it parsifal.urbe.it opac.sbn.it overpass-api.de api.openrouteservice.org archive.org *.openstreetmap.org *.waymarkedtrails.org *.thunderforest.com registry.ipe.wiki analytics.ipe.wiki qlever.dev app.goacoustic.com wikipedia-archive.ourworldindata.org api.inaturalist.org inaturalist-open-data.s3.amazonaws.com validator.w3.org db.onlinewebfonts.com fontlibrary.org 'unsafe-inline'; object-src 'none'; report-uri /w/api.php?action=cspreport&format=json; report-to csp-report-to-endpoint
content-typetext/html; charset=UTF-8
dateMon, 27 Jul 2026 20:56:55 GMT
last-modifiedMon, 27 Jul 2026 20:56:54 GMT
nel{ "report_to": "wm_nel", "max_age": 604800, "failure_fraction": 0.05, "success_fraction": 0.0}
report-to{ "group": "wm_nel", "max_age": 604800, "endpoints": [{ "url": "https://intake-logging.wikimedia.org/v1/events?stream=w3c.reportingapi.network_error&schema_uri=/w3c/reportingapi/network_error/1.0.0" }] }
reporting-endpointscsp-report-to-endpoint='/w/api.php?action=cspreport&format=json';
servermw-web.eqiad.main-846b88d474-p75ww
server-timingWMF-Uniq;desc="we-1-8-tempuser-post-edit=control;we-1-8-account-creation-no-desktop-benefits=control;",co_id;desc="3618527701"
strict-transport-securitymax-age=106384710; includeSubDomains; preload
varyAccept-Encoding,X-Subdomain,Cookie,Authorization,User-Agent
x-analytics
x-cachecp3070 miss, cp3070 hit/58564
x-cache-statushit-front
x-client-ip138.201.135.103
x-content-type-optionsnosniff
x-request-id9008fa56-274e-424d-8da8-b8226aea5382

Response codes

200
3694.7%
202
12.6%
302
12.6%

Requests and sizes per content type

7 types

Transfer size602.0 KB

  • javascript45.7%
  • image30.3%
  • svg9.6%
  • html9.3%
  • css4.6%
  • favicon0.31%
  • plain0.16%

Content size1.8 MB

  • javascript59.6%
  • html13.5%
  • css11.3%
  • image8.0%
  • svg7.5%
  • favicon0.14%

Requests37

  • image48.6%
  • javascript21.6%
  • svg16.2%
  • css5.4%
  • html2.7%
  • favicon2.7%
  • plain2.7%
ContentHeader SizeTransfer SizeContent SizeRequests
html0 b56.1 KB250.5 KB1
css0 b27.7 KB209.3 KB2
javascript0 b275.0 KB1.1 MB8
image0 b182.4 KB149.6 KB18
favicon0 b1.9 KB2.7 KB1
svg0 b57.9 KB138.8 KB6
plain0 b970 B0 b1
Total0 b602.0 KB1.8 MB37

Data per domain

3 domains
DomainTotal download timeTransfer SizeContent SizeRequests
en.wikipedia.org2.779 s418.1 KB1.7 MB19
upload.wikimedia.org12.983 s182.4 KB149.6 KB18
auth.wikimedia.org188 ms1.5 KB254 B1

Expires & last-modified statistics

typeminmedianmax
Expires0 seconds0 seconds1 year
Last modified1 second3 weeks2 years

Requests loaded after onLoad event

2 requests

Includes requests done after load event end.

ContentTransfer SizeRequests
html0 b0
css0 b0
javascript0 b0
image0 b0
font0 b0
favicon1.9 KB1
plain970 B1
Total2.8 KB2

Requests loaded after onContentLoad

9 requests

Includes requests done after DOM content loaded.

ContentTransfer SizeRequests
html0 b0
css0 b0
javascript244.8 KB6
image0 b0
font0 b0
favicon1.9 KB1
plain970 B1
Total247.6 KB9

CPU

Long tasks

Tasks ≥ 50 ms blocking the main thread, collected via the Long Task API.

TBT0 ms
Max potential input delay0 ms
Total long tasks1
Total time56 ms
Last task at279 ms
Before first paint56 ms1 task
Before FCP56 ms1 task
Before LCP56 ms1 task
After load0 ms0 tasks

Long Animation Frames

A long animation frame (LOAF) is a frame that took ≥ 50 ms from input to the next paint. The part beyond the threshold is blocking time, the number that hurts Interaction to Next Paint and Total Blocking Time. Break long tasks up (scheduler.yield(), smaller chunks) or move the work off the main thread. Read more about the Long Animation Frames API.

Long animation frames2every frame ≥ 50 ms
Blocking time4.8 msacross all long frames — what hurts INP and TBT
Blocking before LCP0.5 msdelaying the largest paint — fix these first

What to fix first

ScriptFramesTime runningBlocking (share by run time)Forced style & layoutTriggered by
load.php[startup]151.4 ms4.3 mstimer or animation callback

A frame's blocking time is split between its scripts by their share of the frame's work, capped at each script's own run time — blocking from work no script owns (HTML parsing, browser internals) stays unattributed. The per-script blocking view below uses the same attribution.

Long animation frame #1 · 54.6 msat 665.8 ms · before load
blocking 4.3 ms
  • Scripts & other work37.6 ms
  • Animation callbacks14.1 ms
  • Style & layout2.9 ms
  • Render0 ms
2 scripts ran during this frame
Ran for
37.3 ms
Started by
IdleRequestCallback
How it started
timer or animation callback
Source function
doPropagation
Position in source
character 4314 into the file (locate it via DevTools → Performance → the Long Animation Frames track)
Ran for
14.1 ms
Started by
FrameRequestCallback
How it started
timer or animation callback
Source function
flushCssBuffer
Position in source
character 3240 into the file (locate it via DevTools → Performance → the Long Animation Frames track)
Long animation frame #2 · 204.8 msat 124.5 ms · before LCP
blocking 0.5 ms
  • Scripts & other work204.3 ms
  • Animation callbacks0.4 ms
  • Style & layout0.1 ms
  • Render0 ms

The browser did not report which script was responsible for this frame — typically its own style/layout work, or a cross-origin script it will not name.

Blocking time per script (browser-reported)

How much each script blocked the main thread, derived from the Long Animation Frame API. Each frame's blocking time is split between its scripts by their share of the frame's work, capped at each script's own run time — blocking from work no script owns (HTML parsing, browser internals) is not attributed (older data credits the script that started the frame). The closest answer to "which script should I fix to improve TBT" the platform exposes.

Top scripts blocking the main thread

1 of 1 script
load.php[startup]
4 ms · 2 frames · worst 3 ms

Where the time went

All main-thread work during the full page load, not just the share that blocked input. Calculated from the Chrome trace.

Categories

431 ms total
Running JavaScript183 ms42.5%
Other browser work (scheduling)90 ms20.9%
Style & layout73 ms16.9%
Parsing HTML & CSS29 ms6.7%
Paint & composite28 ms6.5%
Garbage collection25 ms5.8%
Parsing & compiling JavaScript3 ms0.7%
What do these categories mean?
Parsing HTML & CSSparseHTML
Reading the HTML and CSS and building the page structure. Grows with document size — a big server-rendered page costs more here.
Style & layoutstyleLayout
Working out which CSS rules apply and where every element goes on the page. Grows with DOM size and selector complexity.
Parsing & compiling JavaScriptscriptParseCompile
Parsing and compiling JavaScript before it can run — the cost of shipping bytes of JS, even unused ones.
Running JavaScriptscriptEvaluation
Running JavaScript: event handlers, timers, promise callbacks and script execution.
Paint & compositepaintCompositeRender
Painting pixels and assembling layers into the frames you see on screen.
Garbage collectiongarbageCollection
Reclaiming memory JavaScript no longer uses. A lot of it means allocation-heavy code.
Other browser work (scheduling)other
Chrome’s own task management: per-task overhead and thousands of sub-millisecond scheduler ticks — not page work you can attribute or optimize away. On this page 89 ms of it is this per-task bookkeeping (RunTask self time in the trace).

CPU time per script

Scripts by main-thread time

2 of 2 scripts

Slowest JS functions

The functions where main-thread JavaScript time was actually spent, sampled by Chrome's JavaScript profiler. Self time is spent in the function itself; total time includes the functions it called. For loader/dispatcher functions whose total dwarfs their self time, the runs line shows the top functions and modules (up to five, ≥ 1 ms) the total was actually spent running.

Functions by self time

15 of 21 functions
FunctionWhereSelf timeTotal time
runScript
runs: load.php[scripts:ext.centralNotice.bannerHistoryLogger] (28.3 ms), load.php[scripts:ext.centralauth.ForeignApi] (4.2 ms)
load.php[startup]10.3 ms69.0 ms
setItemBrowser internal (not your code)8.8 ms8.8 ms
setTimeoutBrowser internal (not your code)7.9 ms7.9 ms
insertBeforeBrowser internal (not your code)7.7 ms7.7 ms
requireload.php[startup]6.6 ms13.1 ms
flushWrites
runs: setItem (8.5 ms), load.php[startup] (2.3 ms)
load.php[startup]6.5 ms17.3 ms
appendChildBrowser internal (not your code)4.5 ms4.8 ms
doPropagation
runs: load.php[startup] (42.9 ms), load.php[scripts:ext.centralNotice.bannerHistoryLogger] (1.7 ms)
load.php[startup]3.9 ms49.0 ms
impl
runs: load.php[startup] (1.0 ms)
load.php[startup]3.9 ms5.4 ms
querySelectorAllBrowser internal (not your code)3.4 ms3.4 ms
requestIdleCallbackBrowser internal (not your code)2.8 ms2.8 ms
(anonymous)load.php[scripts:ext.centralNotice.bannerHistoryLogger]2.7 ms3.0 ms
updateTooltipOnElementload.php[scripts:ext.centralNotice.bannerHistoryLogger]2.2 ms2.5 ms
each
runs: load.php[scripts:ext.centralNotice.bannerHistoryLogger] (11.3 ms)
load.php[scripts:ext.centralNotice.bannerHistoryLogger]1.9 ms14.5 ms
(anonymous)
runs: load.php[scripts:ext.centralNotice.bannerHistoryLogger] (10.8 ms)
load.php[scripts:ext.centralNotice.bannerHistoryLogger]1.8 ms12.6 ms

Timers

How much setTimeout/setInterval work the page runs, credited to the script that scheduled each timer. Many zero-delay timers mean work sliced into a machine-gun of tiny tasks; repeating timers are polling.

Timers set48
Times fired46
Fire time32 ms
Zero-delay timers42
Repeating timers0
Zero-delay slicing: load.php[scripts:ext.centralNotice.bannerHistoryLogger] split work into 40 back-to-back tasks costing 29 ms. Consider batching the work or moving it to requestIdleCallback or a worker.

Timer cost by script

2 scripts
load.php[startup]
17 ms · set 1 time · fired 19 times
load.php[scripts:ext.centralNotice.bannerHistoryLogger]
16 ms · set 47 times · fired 27 times

First vs third party CPU time

Main-thread CPU time from the Chrome trace split by domain. First party is wikipedia.org.

First party161 ms
Third party0 ms
Domains1

Want to dig deeper? Download the Chrome trace and drag-and-drop it into Performance in DevTools.