Run 1 summary

login

Tested 2026-07-28 02:43:03 using Chrome 150.0.7871.186 (script).(runtime settings)

Test as a logged in user

Login the user with an empty browser cache, then visit Obama and Facebook

SummaryWaterfallMetricsRenderingCoachPageXrayCPU

Summary

Google Web Vitals

1.819 sTTFB
2.520 sLargest Contentful Paint
0.001Cumulative Layout Shift

Loading

2.520 sFirst Paint
7.890 sFully Loaded

Page weight & requests

760.0 KBTotal transfer size
2.0 MBTotal content size
136Requests

CPU

1Long tasks
2.375 sLast long task at

Visual progress

2.667 sFirst Visual Change
2.685 sSpeed Index
2.667 sVisual Complete 85%
3.267 sVisual Complete 99%
3.267 sLast Visual Change
Screenshot
Run 1 · after page complete

Waterfall

First paintFCPLCPDOMContentLoadedDOM interactiveLoadRender-blockingRedirectError

Rendering

Run 1
0.000 s
0s1s2s3s

The red band on the timeline marks when the main thread was busy with long tasks: moments when the page could not paint or respond, however the video looks.

Download video

Filmstrip

11 frames

Use --filmstrip.showAll to show all filmstrips.

Frame at 0 ms
0 ms
0 %
Frame at 2.300 s
2.300 s
0 %
Frame at 2.400 s
2.400 s
0 %
Frame at 2.500 s
2.500 s
0 %
Frame at 2.600 s
2.600 s
0 %
Frame at 2.700 s
2.700 s
96 %
Frame at 2.800 s
2.800 s
96 %
Frame at 2.900 s
2.900 s
97 %
Frame at 3.000 s
3.000 s
97 %
Frame at 3.100 s
3.100 s
98 %
Frame at 3.300 s
3.300 s
100 %

Click a frame to seek the video to that moment. The dot marks frames where the page changed visually.

Visual instability

33.26 % of pixels ever changed · 0 % changed 5+ times
Heatmap of how often each pixel changed while the page loaded

The whole recording in one image: every pixel is tinted by how often it changed. Amber changed once, deep red changed ten or more times. The scale is fixed, so heatmaps from different runs compare directly.

Flat amber is a page that painted once and stayed put. Red speckle in the shape of the text means the same pixels repainted over and over, usually invisible rendering noise that inflates Last Visual Change and Speed Index. A solid red block is a genuinely restless area, like an ad or a carousel.

Frames

How smoothly Chrome delivered frames to the screen during the test. Dropped counts only frames Chrome flags as affecting smoothness. On mostly-static pages the longest gap includes idle time where there was simply nothing to draw.

Frames shown486
Partial1
Dropped74
Effective FPS40.1
Longest gap758 msat 9.995 s

Why was rendering delayed?

The server dominated the wait. The first byte took 1.819 s (72 % of the time to First Contentful Paint). Nothing can render before it arrives, and Google Web Vitals considers a TTFB over 800 ms in need of improvement. See the request timing on the Waterfall tab. First paint landed at 2.520 s; the 4 render-blocking requests were done by 2.363 s and the remaining ~157 ms is style and layout work (45 ms of it measured style recalculation).

Style recalculation

measured by Chrome during this run

Style the browser had to recalculate before it could paint: many elements or a lot of time spent here points at expensive CSS on the critical rendering path. The recalculation count and the largest single one tell the two problems apart: one massive style change touching most of the page (few recalculations, the largest close to the total) needs different medicine than thousands of tiny ones (many recalculations, each tiny).

Style recalculation is not holding up your paint. 45 ms of restyling before the page painted, 1.8 % of the time to First Contentful Paint. Nothing here needs attention.

Before first & largest contentful paint (same paint, 2.520 s)

Recalculations12
Elements1693
Total time45.168 ms
Largest recalculation1375 elements · 41.48 ms

The recalculation work before first paint is 1.8 % of the time to First Contentful Paint.

Render blocking requests

5 requests · 57.7 KB

Blocking requests delay both paints: the browser renders nothing until they arrive, so they push First Contentful Paint and everything after it, including the largest paint (LCP). Requests that block the parser inside the body stall everything after them in the document. Load JavaScript with defer or async, and keep non-critical CSS off the critical path with media attributes. Bars show when each request loaded on a clock that runs to the last paint; the gap after the bars is style and layout work.

RequestWhen it loadedTransferDownload
document
en.wikipedia.org · TTFB 1.819 s
2.182 s
55.8 KB908 ms
ext.echo.styles.alert + 13 more modulesblocking
css · load.php styles batch · en.wikipedia.org
282 ms
30.4 KB282 ms
user.stylesblocking
css · load.php styles batch · en.wikipedia.org
114 ms
1.1 KB114 ms
site.stylesblocking
css · load.php styles batch · en.wikipedia.org
114 ms
3.0 KB114 ms
css · load.php styles batch · en.wikipedia.org
106 ms
1.0 KB106 ms
startuppotentially blocking
javascript · load.php startup · en.wikipedia.org
157 ms
22.1 KB157 ms
0630 ms1.260 sFCP · LCP 2.520 s

Style invalidations

Why the browser had to recalculate style and layout: every DOM/style change invalidates some set of nodes, and the same class or attribute churning over and over is the pattern to hunt. Counts, not milliseconds: the time is in the style recalculation numbers above.

Chase what keeps changing after the page is up. 342 style recalculations and 408 layout invalidations fired after first paint, on a page the user was already looking at. The biggest driver is attribute title (28×). Start with the script under "Scripts causing invalidations" that keeps triggering it.

Style recalculations367342 after first paint
Layout invalidations2 641408 after first paint

Changes that keep invalidating

top 10
  • attribute: title28×
  • attribute: class10×
  • attribute: href
  • pseudo: link
  • pseudo: visited
  • pseudo: disabled
  • pseudo: enabled
  • attribute: disabled
  • class: vector-animations-ready
  • class: ve-init-mw-desktopArticleTarget-targetContainer

Invalidation reasons

split at first paint

After first paint

Invalidations on a page the user was already looking at, the actionable half.

ReasonStyle recalculationsLayout
A stylesheet rule changed152
An animation updated stylesAnimate transform and opacity so the compositor can run it off the main thread.81
A node was inserted into the page52
Related style rule53
An @keyframes rule changed4
An element entered layout308
A style change forced layout79
An element's size changed8
Unknown8
An SVG element changed4
Scrollbar changed1

Before first paint: building the page

The page being constructed and styled for the first render. Expected work, shown for scale.

ReasonStyle recalculationsLayout
A stylesheet rule changed1
A node was inserted into the page24
An element entered layout2 212
A style change forced layout1
An element's size changed7
Unknown7
An SVG element changed3
Scrollbar changed3

Scripts causing invalidations

top 2

3 animations run on the main thread instead of on the browser's fast path that animates without blocking other page work (the compositor); they can make the rendering you see above janky. See them on the CPU tab.

Coach

The coach helps you find performance problems on your web page using web performance best practice rules. And gives you advice on privacy and best practices. Tested using Coach-core version 9.2.1.

Performance advice

73
2 errors11 warnings3 info
warn(0)Serve images in modern formats (AVIF, WebP)modernImageFormats

The page ships 17 images (out of 17) in JPEG/PNG/GIF without a modern alternative. Wrap them in a <picture> with a <source type="image/avif"> or "image/webp" before the legacy <img>, or serve modern formats from your image pipeline directly. AVIF and WebP usually deliver 25–50% smaller files at the same quality.

AVIF and WebP routinely deliver 25–50% smaller files than JPEG and PNG at the same perceived quality, and every browser version still under support understands at least one of them. Ship modern formats either through a <picture> element with <source type="image/avif"> / "image/webp" entries in front of the legacy <img>, or directly from a content-negotiating image pipeline that returns AVIF / WebP when the client accepts it. https://web.dev/articles/serve-images-webp

Offenders
warn(0)Avoid doing redirectsassetsRedirects

The page has 67 redirects. 2 of the redirects are from the base domain, please fix them! 65 requests are from other domains, it could be 3rd-party assets doing unnecessary redirects. :(

A redirect is one extra step for the user to download the asset. Avoid that if you want to be fast. Redirects are even more of a showstopper on mobile.

Offenders
warn(0)Avoid extra requests by setting cache headerscacheHeaders

The page has 99 requests that are missing a cache time. Configure a cache time so the browser doesn't need to download them every time. It will save 313.3 kB the next access.

The easiest way to make your page fast is to avoid doing requests to the server. Setting a cache header on your server response will tell the browser that it doesn't need to download the asset again during the configured cache time! Always try to set a cache time if the content doesn't change for every request.

Offenders
warn(0)Avoid redirecting the main documentdocumentRedirect

The main document gets redirected 3 time(s). Remove those redirect and make the page faster!

You should never ever redirect the main document, because it will make the page load slower for the user. Well, you should redirect the user if the user tries to use HTTP and there's an HTTPS version of the page. The coach checks for that. :)

Offenders
warn(0)Total JavaScript size shouldn't be too bigjavascriptSize

The total JavaScript transfer size is 291.3 kB and the uncompressed size is 1.2 MB. This is totally crazy! There is really room for improvement here.

A lot of JavaScript often means you are downloading more than you need. How complex is the page and what can the user do on the page? Do you use multiple JavaScript frameworks?

Offenders
URLTransferContent
https://en.wikipedia.org/w/load.php?lang=en&modules=startup&only=scripts&raw=1&skin=vector-202222.1 KB67.2 KB
https://en.wikipedia.org/w/load.php...ia.org/w/load.php8.0 KB22.9 KB
https://en.wikipedia.org/w/load.php...ia.org/w/load.php17.8 KB60.5 KB
https://en.wikipedia.org/w/load.php...ia.org/w/load.php204.3 KB862.5 KB
https://en.wikipedia.org/w/load.php?lang=en&modules=user&skin=vector-2022&user=Wptuser&version=emgd61.4 KB777 B
https://en.wikipedia.org/w/load.php...ia.org/w/load.php26.1 KB122.6 KB
https://en.wikipedia.org/w/load.php...ia.org/w/load.php2.9 KB14.9 KB
https://en.wikipedia.org/w/load.php...ia.org/w/load.php1.8 KB1.8 KB
warn(0)Don't use private headers on static contentprivateAssets

The page has 58 requests with private headers. The main page has a private header. It could be right in some cases where the user can be logged in and served specific content. But if your asset is static it should never be private. Make sure that the assets really should be private and only used by one user. Otherwise, make it cacheable for everyone.

If you set private headers on content, that means that the content are specific for that user. Static content should be able to be cached and used by everyone. Avoid setting the cache header to private.

Offenders
warn(11)Lazy-load below-the-fold imageslazyLoadingImages

The page has 16 below-the-fold images without loading="lazy". Add loading="lazy" so the browser defers downloading and decoding them until the user scrolls them into view.

Adding loading="lazy" to an <img> tells the browser not to download or decode it until it is close to the viewport. For images that the user may never see (deep in the page, behind a tab, in a footer carousel), this saves bandwidth and main-thread time during initial render. The LCP image and any image in the initial viewport should NOT be lazy-loaded — that delays the first paint. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#loading

Offenders
infoAdd decoding="async" to non-critical imagesdecodingAsync

The page has 21 images (out of 38) without a decoding hint. Add decoding="async" to non-critical images so the browser can decode them off the main thread.

Setting decoding="async" on an <img> tells the browser it can decode the image off the main thread, which keeps the page responsive to user interactions while images are being processed. The default ("auto") leaves the choice to the browser. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#decoding

Offenders
warn(50)Don't scale images in the browseravoidScalingImages

The page has 5 images that are scaled more than 100 pixels. It would be better if those images are sent so the browser don't need to scale them.

It's easy to scale images in the browser and make sure they look good in different devices, however that is bad for performance! Scaling images in the browser takes extra CPU time and will hurt performance on mobile. And the user will download extra kilobytes (sometimes megabytes) of data that could be avoided. Don't do that, make sure you create multiple version of the same image server-side and serve the appropriate one.

Offenders
error(50)Have a fast first contentful paintfirstContentfulPaint

First contentful paint can be improved (2.520 s). It is in the Google Web Vitals needs improvement range, slower than 1.8 seconds.

The First Contentful Paint (FCP) metric measures the time from when the page starts loading to when any part of the page content is rendered on the screen. For this metric, "content" refers to text, images (including background images), <svg> elements, or non-white <canvas> elements.

infoLong cache headers is goodcacheHeadersLong

The page has 30 requests that have a shorter cache time than one year (but still a cache time).

Setting a cache header is good. Setting a long cache header (a year) is even better because the asset will stay in the browser cache across visits. For content-hashed URLs (e.g. app.4af2.css) you can safely use Cache-Control: max-age=31536000, immutable. For unversioned URLs that may change, use a revalidating strategy instead.

Offenders
error(80)Have a fast largest contentful paintlargestContentfulPaint

Largest contentful paint can be improved 2.520 s. It is in the Google Web Vitals needs improvement range, slower than 2.5 seconds.

Largest contentful paint is one of Google Web Vitals and reports the render time of the largest image or text block visible within the viewport, relative to when the page first started loading. To be fast according to Google, it needs to render before 2.5 seconds and results over 4 seconds is poor performance.

Offenders
  • <p about="#mwt7"></p>
warn(80)Avoid CPU Long TaskslongTasks

The page has 1 CPU long task with the total of 96 ms. The total blocking time is 0 ms and 1 long task before first contentful paint with total time of 96 ms. However the CPU Long Task is depending on the computer/phones actual CPU speed, so you should measure this on the same type of the device that your user is using. Use Geckoprofiler for Firefox or Chromes tracelog to debug your long tasks.

Long CPU tasks locks the thread. To the user this is commonly visible as a "locked up" page where the browser is unable to respond to user input; this is a major source of bad user experience on the web today. However the CPU Long Task is depending on the computer/phones actual CPU speed, so you should measure this on the same type of the device that your user is using. To debug you should use the Chrome timeline log and drag/drop it into devtools or use Firefox Geckoprofiler.

Offenders
  • unknown
warn(90)Always compress text contentcompressAssets

The page has 1 request that are served uncompressed. You could save a lot of bytes by sending them compressed instead.

In the early days of the Internet there were browsers that didn't support compressing (gzipping) text content. They do now. Make sure you compress HTML, JSON, JavaScript, CSS and SVG. It will save bytes for the user; making the page load faster and use less bandwith.

Offenders
URLTransferContent
https://en.wikipedia.org/wiki/Main_Page55.8 KB253.0 KB
infoMake each CSS response smalloptimalCssSize

https://en.wikipedia.org/w/load.php?lang=en&modules=ext.echo.styles.alert%2Cbadge%7Cext.personalDashboard.menuIcon%7Cext.uls.interlanguage%7Cext.visualEditor.desktopArticleTarget.noscript%7Cext.wikimediamessages.styles%7Cmediawiki.codex.messagebox.styles%7Cmediawiki.skinning.content.parsoid%7Cmediawiki.skins.legacy%7Coojs-ui.styles.icons-alerts%7Cskins.vector.icons%2Cstyles%7Cskins.vector.search.codex.styles%7Cwikibase.client.init&only=styles&skin=vector-2022 size is 31.2 kB (31176) and that is bigger than the limit of 25 kB. Try to keep each CSS response under 25 kB.

Render-blocking CSS holds up the first paint until it has fully downloaded, parsed and applied, so smaller CSS files mean a faster start. Split your CSS into a small critical bundle inlined or eagerly loaded, with the rest lazy-loaded.

Offenders
URLTransferContent
https://en.wikipedia.org/w/load.php...ia.org/w/load.php30.4 KB266.9 KB
warn(95)Inline CSS for faster first renderinlineCss

The page has both inline CSS and CSS requests even though it uses a HTTP/2-ish connection. If you have many users on slow connections, it can be better to only inline the CSS. Run your own tests and check the waterfall graph to see what happens.

In the early days of the Internet, inlining CSS was one of the ugliest things you can do. That has changed if you want your page to start rendering fast for your user. Always inline the critical CSS when you use HTTP/1 and HTTP/2 (avoid doing CSS requests that block rendering) and lazy load and cache the rest of the CSS. It is a little more complicated when using HTTP/2. Does your server support HTTP push? Then maybe that can help. Do you have a lot of users on a slow connection and are serving large chunks of HTML? Then it could be better to use the inline technique, becasue some servers always prioritize HTML content over CSS so the user needs to download the HTML first, before the CSS is downloaded.

Best practice advice

83
1 warning3 info
infoMeta descriptionmetaDescription

The page is missing a meta description.

Use a page description to make the page more relevant to search engines.

infoAvoid unnecessary headersunnecessaryHeaders

There are 86 responses that sets both a max-age and expires header. There are 136 responses that sets a server header.

Do not send headers that you don't need. We look for p3p, cache-control and max-age, pragma, server and x-frame-options headers. Have a look at Andrew Betts - Headers for Hackers talk as a guide https://www.youtube.com/watch?v=k92ZbrY815c or read https://www.fastly.com/blog/headers-we-dont-want.

Offenders
warn(50)Set a sensible viewport meta tagviewport

The viewport meta tag does not contain width=device-width, the browser may use a desktop-width fallback.

The viewport meta tag tells the browser how to lay out the page on small screens. Without it (or without width=device-width) the page is rendered at a desktop fallback width and scaled down, which makes text unreadable on mobile. Disabling zoom (user-scalable=no, maximum-scale<=1) is also an accessibility regression. https://developer.mozilla.org/en-US/docs/Web/HTML/Viewport_meta_tag

infoDo not send too long headerslongHeaders

https://en.wikipedia.org/wiki/Main_Page has a header set-cookie that is 1950 characters long. https://en.wikipedia...ia.org/w/load.php has a header sourcemap that is 1244 characters long.

Do not send response headers that are too long.

Offenders

Privacy advice

79
4 warnings2 info
warn(0)Use a strict Content-Security-Policy header to mitigate cross-site scripting (XSS) attacks.contentSecurityPolicyHeader

Set a Content-Security-Policy header to mitigate cross-site scripting attacks. You can start with a Content-Security-Policy-Report-Only header, which only reports violations rather than blocking them.

A Content-Security-Policy response header tells the browser which sources of script, style, and other content are allowed. The most effective form is a strict CSP using nonces or hashes together with strict-dynamic; the worst is a missing header, with unsafe-inline and unsafe-eval close behind. https://web.dev/articles/strict-csp

Offenders
infoSet a Cross-Origin-Embedder-Policy header so cross-origin subresources opt in to being embedded.crossOriginEmbedderPolicyHeader

Set a Cross-Origin-Embedder-Policy header (typically require-corp or credentialless) on the document response to control cross-origin embedding.

Cross-Origin-Embedder-Policy (COEP) makes the page refuse to load cross-origin subresources unless they explicitly opt in via CORP or CORS. Together with Cross-Origin-Opener-Policy it puts the page in a cross-origin isolated context, which mitigates cross-window side-channel attacks (Spectre) and unlocks high-resolution timers and SharedArrayBuffer. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Embedder-Policy

Offenders
warn(0)Set a Cross-Origin-Opener-Policy header to isolate the page from cross-origin windows.crossOriginOpenerPolicyHeader

Set a Cross-Origin-Opener-Policy header (typically same-origin) on the document response to isolate the page from cross-origin windows.

Cross-Origin-Opener-Policy (COOP) lets a page sever its window-group ties to cross-origin documents that opened it or that it opens. Together with Cross-Origin-Embedder-Policy it puts the page in a cross-origin isolated context, which mitigates cross-window side-channel attacks (Spectre) and unlocks high-resolution timers and SharedArrayBuffer. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Opener-Policy

Offenders
infoSet a Cross-Origin-Resource-Policy header to limit who may embed the page.crossOriginResourcePolicyHeader

Set a Cross-Origin-Resource-Policy header (same-origin, same-site or cross-origin) on the document response to limit who may embed it.

Cross-Origin-Resource-Policy (CORP) is a per-response opt-in that tells the browser which origins are allowed to embed the resource. It blocks cross-origin or cross-site no-cors embedding (img, script, iframe, etc.) and is one of the building blocks of cross-origin isolation. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Resource-Policy

Offenders
warn(0)Set a Permissions-Policy header to control which browser features the page can use.permissionsPolicyHeader

Set a Permissions-Policy header to control which browser features the page can use.

The Permissions-Policy response header (the successor to Feature-Policy) lets a site explicitly opt in or out of powerful browser features such as camera, microphone, geolocation, payment and clipboard. Setting a strict policy reduces the attack surface and limits what embedded third parties can do. https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Permissions-Policy

Offenders
warn(0)Set a referrer-policy header to make sure you do not leak user information.referrerPolicyHeader

Set a referrer-policy header to make sure you do not leak user information.

Referrer Policy is a new header that allows a site to control how much information the browser includes with navigations away from a document and should be set by all sites. https://scotthelme.co.uk/a-new-security-header-referrer-policy/.

Offenders

Page info

A snapshot of what the browser actually built for this page: the document, how big and deep the DOM tree is and what it kept in storage. Big, deep trees are slower to style and lay out, so the counts Chrome warns about carry a flag.

Page info

Document

What the page says it is and how large it rendered.

TitleWikipedia, the free encyclopediaThe document title, shown in the browser tab and used by search results.
GeneratorMediaWiki 1.47.0-wmf.12The tool or CMS that generated the HTML, from the page generator meta tag.
Layout viewport1904 × 2548 pxThe width the page laid out at, and the full height of the rendered document.

DOM structure

How much markup the browser has to build, style and lay out.

DOM elements2,471Very large, slows layout and styleTotal HTML elements. Fewer means less for the browser to style, lay out and paint.
Avg DOM depth14How deeply elements are nested on average.
Max DOM depth21The deepest nesting on the page. Deep branches cost more style recalculation.
Iframes0No embedded documents on this page.
Script tags5Number of script elements. More scripts usually means more main-thread work.

Storage and connection

What the page stored on the client, and the network it was tested on.

Local storage992.6 KBData the page saved in localStorage, kept across visits.
Session storage0 bData kept in sessionStorage for this tab session only.
Connection type4GWhat the Network Information API reported for the test connection.

Resource hints

2 hints
dns-prefetch
  • https://meta.wikimedia.org/
preconnect
  • https://upload.wikimedia.org/

Technologies used to build the page

Data collected using Coach-core version 9.2.1. With updated code from Webappanalyzer 2026-05-04. Use --browsertime.firefox.includeResponseBodies html or --browsertime.chrome.includeResponseBodies html to help Wappalyzer find more information about technologies used.

Detected technologies

3 technologies
  • MediaWikiConfidence100
    Wikis
  • PHPConfidence100
    Programming languages
  • HSTSConfidence100
    Security

Visual Metrics

Visual milestones

all times from navigation start
Speed Index2.69 show quickly the page looked done
First Visual Change2.67 sfirst paint reaches the screen
Last Visual Change3.27 sscreen stops changing · 0.60 s after first
nothing painted yet
≥95% rendered
First Visual Change · Visual Complete 85% · Visual Complete 95%2.67 s
Visual Complete 99% · Last Visual Change3.27 s
Visual Readiness0.60 s· first to last change
01.0 s2.0 s3.0 s
Visual progress
Visual progress at 0 s0.0s
Visual progress at 2.3 s2.3s
Visual progress at 2.5 s2.5s
Visual progress at 2.6 s2.6s
Visual progress at 2.8 s2.8s
Visual progress at 2.9 s2.9s
Visual progress at 3.1 s3.1s
Visual progress at 3.3 s3.3s
FCP2.52s
LCP2.52s
VC852.67s
Long tasks
0.0s0.7s1.3s2.0s2.6s3.3s

Google Web Vitals

1.819 sTTFB
Poor
2.520 sFCP
Needs improvement
2.520 sLCP
Needs improvement

Largest Contentful Paint

When the page main content is rendered, collected via the Largest Contentful Paint API. Read more about Largest Contentful Paint.

2.520 sLCP render time

Phase breakdown

  • TTFB1.819 s
  • Resource load delay0 ms
  • Resource load duration0 ms
  • Element render delay701 ms

Element

Element type
<p>
Size (w × h)
157824
Load time
0 ms
Style recalculation before LCP
12 recalculations touching 1693 elements (45.168 ms) — the largest touched 1375 elements (41.48 ms)

DOM path

body > div:eq(2) > div > div:eq(2) > main#content > div#bodyContent > div#mw-content-text > div:eq(1) > section#mwAQ > div#mp-upper > div#mp-left > div#mp-tfa > p
LCP

The LCP element is highlighted in the screenshot. If nothing is highlighted the element was removed before the screenshot or the LCP API couldn't find it.

Cumulative Layout Shift

How much the page's content shifts as it loads, collected via the Cumulative Layout Shift API.

0.001cumulative layout shift score

One shift is 100% of your 0.001 CLS. div#p-wikibase-otherprojects moved at 2.799 s. Reserve space for whatever renders into that spot, a fixed height or an aspect-ratio box, so later content stops pushing the page around.

Elements that shifted

Worst first, showing shifts of 0.01 and up. Each percentage is that shift's exact share of the score.

The shift is spread across many movements below 0.01, none large enough to single out. Check the video or filmstrip to see what moved.

Layout shift

Elements that shifted by more than 0.01 are highlighted in the screenshot. If an element shifted outside the viewport, it won't appear here. Check the video or filmstrip to see the shift.

Browser Metrics

Navigation Timing
Extra timings
TTFB1.819 s
User Timing marks
mwStartup2.249 s

Server timings

Timing data the server chose to expose through Server-Timing response headers on the main document — typically backend time, cache status or experiment flags.

Server timings

2 entries
NameDurationDescription
WMF-Uniq0 mswe-1-8-account-creation-no-desktop-benefits=treatment;
co_id0 ms2872071467

Custom metrics collected through JavaScript

There are no custom configured scripts.

Extra metrics collected using scripting

There are no custom extra metrics from scripting.

Chrome internal metrics (CDP)33
Audio handlers0
Audio worklet processors0
Documents61
Frames30
JS event listeners160
Layout objects2520
Media key sessions0
Media keys0
Nodes5332
Resources77
Context lifecycle state observers81
V8 per context datas1
Worker global scopes0
Uacss resources0
Rtc peer connections0
Resource fetchers61
Ad subframes0
Detached script states0
Array buffer contents2
Layout count16
Recalc style count41
Layout duration53
Recalc style duration73
Dev tools command duration78
Script duration166
V8 compile duration2
Task duration667
Task other duration295
Thread time1
Process time3
JS heap used size8794092
JS heap total size12308480
First meaningful paint2518
Visual Elements3
LargestImage250px-Hurricane_Two_analysis_31_Jul_1899.png
Display time3.267 s
Position (x, y)1435, 768
Size (w × h)137 × 144
HTML snippet
<img alt="Surface weather analysis of the Carrabelle hurricane" resource="https://en.wikipedia.org/wiki/File:Hurricane_Two_analysis_31_Jul_1899.png" src="//upload.wikimedia.org/wikipedia/commons/thumb/1/16/Hurricane_Two_analysis_31_Jul_1899.png/250px-Hurricane_Two_analysis_31_Jul_1899.png" decoding="async" data-file-width="405" data-file-height="425" data-file-type="bitmap" height="144" width="137" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/16/Hurricane_Two_analysis_31_Jul_1899.png/330px-Hurricane_Two_analysis_31_Jul_1899.png 2x" class="mw-file-element">
Heading
Display time2.667 s
Position (x, y)701, 257
Size (w × h)224 × 41
HTML snippet
<h1 class="html-heading mw-html-heading" id="Welcome_to_Wikipedia"></h1>
LargestContentfulPaint
Display time2.900 s
Position (x, y)60, 409
Size (w × h)821 × 198
HTML snippet
<p about="#mwt7"></p>

PageXray

How the page is built.

HTTP versionHTTP/2.0
Total requests136
Total domains19
Transfer size760.0 KB
Content size2.0 MB
Missing compression1
Cookies3410 third-party

Main document

status 200 · 3 redirects

https://en.wikipedia.org/wiki/Main_Page

HeaderValue
accept-chSec-CH-UA, Sec-CH-UA-Arch, Sec-CH-UA-Bitness, Sec-CH-UA-Form-Factor, Sec-CH-UA-Full-Version-List, Sec-CH-UA-Mobile, Sec-CH-UA-Model, Sec-CH-UA-Platform, Sec-CH-UA-Platform-Version, Sec-CH-UA-WoW64
age0
cache-controlprivate, max-age=0, s-maxage=0
content-length0
content-typetext/html; charset=UTF-8
dateTue, 28 Jul 2026 02:43:04 GMT
expiresThu, 01 Jan 1970 00:00:00 GMT
locationhttps://en.wikipedia.org/w/index.php?title=Special:UserLogin/return&returnto=Main+Page&wpLoginToken=d014808f3a33cc6469fc693f66baa6eb6a681724%2B%5C&useformat=desktop&usesul3=1&centralauthLoginToken=629cdff66125016c0b62d31f07a4b7aa
nel{ "report_to": "wm_nel", "max_age": 604800, "failure_fraction": 0.05, "success_fraction": 0.0}
report-to{ "group": "wm_nel", "max_age": 604800, "endpoints": [{ "url": "https://intake-logging.wikimedia.org/v1/events?stream=w3c.reportingapi.network_error&schema_uri=/w3c/reportingapi/network_error/1.0.0" }] }
servermw-web.eqiad.main-5fc9744499-6k26v
server-timingcache;desc="pass", host;desc="cp3070",co_id;desc="1201615530"
strict-transport-securitymax-age=106384710; includeSubDomains; preload
varyAccept-Encoding,X-Forwarded-Proto,Cookie,Authorization
x-analytics
x-cachecp3070 miss, cp3070 pass
x-cache-statuspass
x-client-ip138.201.135.103
x-content-type-optionsnosniff
x-request-id2b2e5372-a48e-4848-bd05-486f80d66a11

Response codes

200
6850.0%
202
10.7%
302
6749.3%

Requests and sizes per content type

7 types

Transfer size760.1 KB

  • image40.3%
  • javascript37.4%
  • svg9.9%
  • html7.3%
  • css4.7%
  • favicon0.24%
  • plain0.12%

Content size2.0 MB

  • javascript55.9%
  • css13.3%
  • html12.3%
  • image11.4%
  • svg7.0%
  • favicon0.13%

Requests69

  • image47.8%
  • svg30.4%
  • javascript11.6%
  • css5.8%
  • html1.4%
  • favicon1.4%
  • plain1.4%
ContentHeader SizeTransfer SizeContent SizeRequests
html0 b55.8 KB253.0 KB1
css0 b35.6 KB274.3 KB4
javascript0 b284.4 KB1.1 MB8
image0 b306.0 KB234.6 KB33
favicon0 b1.8 KB2.7 KB1
svg0 b75.6 KB144.7 KB21
plain0 b924 B0 b1
Total0 b760.1 KB2.0 MB69

Data per domain

19 domains
DomainTotal download timeTransfer SizeContent SizeRequests
auth.wikimedia.org8.835 sN/A0 b33
en.wikipedia.org8.506 s454.1 KB1.8 MB38
upload.wikimedia.org11.748 s264.5 KB233.5 KB17
en.wikibooks.org815 ms2.8 KB68 B3
en.wikinews.org921 ms2.8 KB68 B3
en.wikiquote.org982 ms4.1 KB68 B3
en.wikisource.org935 ms2.9 KB68 B3
en.wikiversity.org741 ms2.9 KB68 B3
en.wikivoyage.org743 ms2.9 KB68 B3
en.wiktionary.org747 ms2.9 KB68 B3
www.mediawiki.org996 ms2.9 KB68 B3
commons.wikimedia.org755 ms2.7 KB68 B3
foundation.wikimedia.org1.077 s1.2 KB68 B3
incubator.wikimedia.org780 ms2.7 KB68 B3
meta.wikimedia.org641 ms2.7 KB68 B3
species.wikimedia.org728 ms2.7 KB68 B3
wikimania.wikimedia.org683 ms1.2 KB68 B3
www.wikidata.org1.076 s2.8 KB68 B3
www.wikifunctions.org1.034 s1.4 KB68 B3

Expires & last-modified statistics

typeminmedianmax
Expires0 seconds0 seconds1 year
Last modified2 minutes4 weeks2 years

Requests loaded after onLoad event

2 requests

Includes requests done after load event end.

ContentTransfer SizeRequests
html0 b0
css0 b0
javascript0 b0
image0 b0
font0 b0
favicon1.8 KB1
plain924 B1
Total2.7 KB2

Requests loaded after onContentLoad

85 requests

Includes requests done after DOM content loaded.

ContentTransfer SizeRequests
html0 b0
css0 b0
javascript30.8 KB3
image41.5 KB16
font0 b0
favicon1.8 KB1
svg6.0 KB5
plain924 B1
Total81.0 KB85

CPU

Long tasks

Tasks ≥ 50 ms blocking the main thread, collected via the Long Task API.

TBT0 ms
Max potential input delay0 ms
Total long tasks1
Total time96 ms
Last task at2.375 s
Before first paint96 ms1 task
Before FCP96 ms1 task
Before LCP96 ms1 task
After load0 ms0 tasks

Long Animation Frames

A long animation frame (LOAF) is a frame that took ≥ 50 ms from input to the next paint. The part beyond the threshold is blocking time, the number that hurts Interaction to Next Paint and Total Blocking Time. Break long tasks up (scheduler.yield(), smaller chunks) or move the work off the main thread. Read more about the Long Animation Frames API.

Long animation frames2every frame ≥ 50 ms
Blocking time53.7 msacross all long frames — what hurts INP and TBT
Blocking before LCP46.2 msdelaying the largest paint — fix these first

What to fix first

ScriptFramesTime runningBlocking (share by run time)Forced style & layoutTriggered by
load.php[startup]260.1 ms8.3 msscript tag, timer or animation callback

A frame's blocking time is split between its scripts by their share of the frame's work, capped at each script's own run time — blocking from work no script owns (HTML parsing, browser internals) stays unattributed. The per-script blocking view below uses the same attribution.

Long animation frame #1 · 600.3 msat 1.863 s · before LCP
blocking 46.2 ms
  • Scripts & other work512.8 ms
  • Animation callbacks0.1 ms
  • Style & layout87.4 ms
  • Render0 ms
1 script ran during this frame
Ran for
8.6 ms
How it started
script tag
Long animation frame #2 · 60.4 msat 2.684 s · before load
blocking 7.5 ms
  • Scripts & other work43.8 ms
  • Animation callbacks10.6 ms
  • Style & layout6 ms
  • Render0 ms
2 scripts ran during this frame
Ran for
40.9 ms
Started by
IdleRequestCallback
How it started
timer or animation callback
Source function
doPropagation
Position in source
character 4314 into the file (locate it via DevTools → Performance → the Long Animation Frames track)
Ran for
10.6 ms
Started by
FrameRequestCallback
How it started
timer or animation callback
Source function
flushCssBuffer
Position in source
character 3240 into the file (locate it via DevTools → Performance → the Long Animation Frames track)

Blocking time per script (browser-reported)

How much each script blocked the main thread, derived from the Long Animation Frame API. Each frame's blocking time is split between its scripts by their share of the frame's work, capped at each script's own run time — blocking from work no script owns (HTML parsing, browser internals) is not attributed (older data credits the script that started the frame). The closest answer to "which script should I fix to improve TBT" the platform exposes.

Top scripts blocking the main thread

1 of 1 script
load.php[startup]
8 ms · 3 frames · worst 6 ms

Blocking time per script (trace)

Total Blocking Time attributed per script from the Chrome trace: every main-thread task longer than 50 ms blocks input for the remainder, and each blocking task is credited to the script whose own code ran the longest during that task.

TBT47.8 ms
Blocking tasks1
TBT before LCP47.8 ms1 task

What kind of work blocked

mostly style & layout · 48 ms total
Style & layout40.2 ms84.1%
Paint & composite3.5 ms7.3%
Other browser work2.5 ms5.2%
Parsing HTML & CSS1.5 ms3.1%
Running JavaScript0.1 ms0.2%
Style & layout (84%): usually a large DOM, expensive CSS selectors or JavaScript forcing synchronous layout. See Style invalidations (Rendering tab)

Top scripts blocking the main thread

1 of 1 script
Browser's own work (no script responsible)
48 ms · 1 task

Where the time went

All main-thread work during the full page load, not just the share that blocked input. Calculated from the Chrome trace.

Categories

629 ms total
Other browser work (scheduling)203 ms32.3%
Running JavaScript175 ms27.8%
Style & layout130 ms20.7%
Paint & composite62 ms9.9%
Parsing HTML & CSS47 ms7.5%
Garbage collection7 ms1.1%
Parsing & compiling JavaScript5 ms0.8%
What do these categories mean?
Parsing HTML & CSSparseHTML
Reading the HTML and CSS and building the page structure. Grows with document size — a big server-rendered page costs more here.
Style & layoutstyleLayout
Working out which CSS rules apply and where every element goes on the page. Grows with DOM size and selector complexity.
Parsing & compiling JavaScriptscriptParseCompile
Parsing and compiling JavaScript before it can run — the cost of shipping bytes of JS, even unused ones.
Running JavaScriptscriptEvaluation
Running JavaScript: event handlers, timers, promise callbacks and script execution.
Paint & compositepaintCompositeRender
Painting pixels and assembling layers into the frames you see on screen.
Garbage collectiongarbageCollection
Reclaiming memory JavaScript no longer uses. A lot of it means allocation-heavy code.
Other browser work (scheduling)other
Chrome’s own task management: per-task overhead and thousands of sub-millisecond scheduler ticks — not page work you can attribute or optimize away. On this page 198 ms of it is this per-task bookkeeping (RunTask self time in the trace).

CPU time per script

Scripts by main-thread time

2 of 2 scripts

Slowest JS functions

The functions where main-thread JavaScript time was actually spent, sampled by Chrome's JavaScript profiler. Self time is spent in the function itself; total time includes the functions it called. For loader/dispatcher functions whose total dwarfs their self time, the runs line shows the top functions and modules (up to five, ≥ 1 ms) the total was actually spent running.

Functions by self time

15 of 21 functions
FunctionWhereSelf timeTotal time
flushWrites
runs: load.php[startup] (3.7 ms)
load.php[startup]17.6 ms21.4 ms
setTimeoutBrowser internal (not your code)8.9 ms8.9 ms
runScript
runs: load.php[scripts:ext.centralNotice.bannerHistoryLogger] (29.7 ms), load.php[scripts:ext.cite.referencePreviews] (4.7 ms)
load.php[startup]7.6 ms70.3 ms
insertBeforeBrowser internal (not your code)7.2 ms7.2 ms
requireload.php[startup]6.1 ms12.7 ms
updateTooltipOnElementload.php[scripts:ext.centralNotice.bannerHistoryLogger]4.2 ms4.5 ms
appendChildBrowser internal (not your code)3.9 ms4.4 ms
implload.php[startup]3.5 ms5.0 ms
doPropagation
runs: load.php[startup] (40.7 ms), load.php[scripts:ext.centralNotice.bannerHistoryLogger] (1.7 ms)
load.php[startup]3.3 ms46.8 ms
setload.php[startup]3.0 ms3.7 ms
querySelectorAllBrowser internal (not your code)2.9 ms2.9 ms
requestIdleCallbackBrowser internal (not your code)2.8 ms2.8 ms
(anonymous)load.php[scripts:ext.centralNotice.bannerHistoryLogger]2.2 ms2.4 ms
find
runs: querySelectorAll (2.0 ms), load.php[scripts:ext.centralNotice.bannerHistoryLogger] (1.9 ms)
load.php[scripts:ext.centralNotice.bannerHistoryLogger]2.1 ms6.7 ms
each
runs: load.php[scripts:ext.centralNotice.bannerHistoryLogger] (11.2 ms)
load.php[scripts:ext.centralNotice.bannerHistoryLogger]2.0 ms17.6 ms

Timers

How much setTimeout/setInterval work the page runs, credited to the script that scheduled each timer. Many zero-delay timers mean work sliced into a machine-gun of tiny tasks; repeating timers are polling.

Timers set56
Times fired53
Fire time34.8 ms
Zero-delay timers49
Repeating timers0
Zero-delay slicing: load.php[scripts:ext.centralNotice.bannerHistoryLogger] split work into 47 back-to-back tasks costing 31 ms. Consider batching the work or moving it to requestIdleCallback or a worker.

Timer cost by script

2 scripts
load.php[startup]
29 ms · set 1 time · fired 20 times
load.php[scripts:ext.centralNotice.bannerHistoryLogger]
6 ms · set 55 times · fired 33 times

First vs third party CPU time

Main-thread CPU time from the Chrome trace split by domain. First party is wikipedia.org.

First party172 ms
Third party0 ms
Domains1

Non-composited animations

Animations that fell back from the compositor to the main thread, blocking each frame instead of running on the GPU.

Each chip below is a CSS property the page tried to animate that Chrome couldn't hand to the compositor. Swap it for a transform or opacity equivalent where you can.

Properties to fix

2 properties · 3 animations
  • max-height
  • top

Want to dig deeper? Download the Chrome trace and drag-and-drop it into Performance in DevTools.